I thought recently about MO limited insertion lists containing Seraph and TO/AD troops. I want to have both TAG and some SWC weapon link as well, so I will have enough firepower and redundancy in case my TAG goes down (happens to me way too often). I can fit magister/hospitaller link there, but at the expense of some utility stuff useful in TAG lists - hacker and repeaters / engineer with palbots. If I were to drop 2 magisters from link, I can add engineer and hacker in their place and maybe some more stuff. Opinions, anyone?
You know you can still fit full Hospitaller link + Seraph + TO MSR + Machinist ? Military Orders ────────────────────────────────────────────────── 10 3 KNIGHT HOSPITALLER HMG / Pistol, AP CCW. (2 | 41) KNIGHT HOSPITALLER Doctor (MediKit) MULTI Rifle / Pistol, AP CCW. (0 | 41) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (0 | 23) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) SERAPH Spitfire, Nanopulser + AUXBOT_1 / EXP CCW. (2 | 82) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33) MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) PALBOT Electric Pulse. (0 | 3) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 5.5 SWC | 300 Points Open in Infinity Army
I'm aware of that. Still, I would like to have also hacker for possible un-possession / fairy dust and maybe additional TOFOOS :)
Then drop DA Magister and AP Magister. But imho (again only imho) you are losing A LOT of punch (HMG is losing +3 BS) during active turn, and losing a lot of ARO during reactive (as you only have 1 magister who is losing +3 BS and SS2 making him an easy target). Also whole point of Hosptillaer link is to use Magister as ablative shield for Doc+HMG, untill the moment you are mid-field and release hounds (Magisters) and hopefully your opponent still focus on Hospitallers (allowing Magisters to do their job).
I reached similiar conclusion, tough assumed that maybe B5 BS14 HMG would be enough for some applications. I still have TO MSR and TAG with Fatality 1 Spitfire to deal with threats it may not be sufficient enough for. Altough, like you've said, there is not much here in ARO department now list-wise.
Use command tokens to deal with possesion. Your link has stealth so it shouldnt worry about most hacking attacks until you engage on your terms You lose a tremendous amount by downgrading the core link to basically a poormans haris.
I actually made the following list by dropping enough to fit a 5-linked Missile Launcher ARO piece: TAG THAT SERAPH #2 ────────────────────────────────────────────────── 10 3 SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27) KNIGHT HOSPITALLER HMG / Pistol, AP CCW. (2 | 41) KNIGHT HOSPITALLER Doctor (MediKit) MULTI Rifle / Pistol, AP CCW. (0 | 41) MAGISTER KNIGHT Missile Launcher / Pistol, DA CCW. (2 | 32) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) SERAPH Spitfire, Nanopulser + AUXBOT_1 / EXP CCW. (2 | 82) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) CRABBOT Flash Pulse / Knife. () MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 6 SWC | 300 Points Open in Infinity Army I don't feel like losing a sniper is that bad. I like the cheaper FO with mines, and it's a specialist, 6pts cheaper. I lost two Palbots though.
@BarbeChenue Looking good, I actually worked out something similiar, tough with double fusilier to discourage opponent from trying to LoL me in first turn: TO & Link ────────────────────────────────────────────────── 10 3 KNIGHT HOSPITALLER HMG / Pistol, AP CCW. (2 | 41) KNIGHT HOSPITALLER Doctor (MediKit) Combi Rifle / Pistol, DA CCW. (0 | 37) MAGISTER KNIGHT Missile Launcher / Pistol, DA CCW. (2 | 32) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (0 | 23) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (0 | 23) SERAPH Spitfire, Nanopulser + AUXBOT_1 / EXP CCW. (2 | 82) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) 6 SWC | 300 Points Open in Infinity Army