HMG to AP HMG is 3pts on a Line Kazak. 360 Visor on a Maggie costs more than an entire Thorakitai with 360 visor. There are variable costs to...
Hospitallers also has Frenzy which in Vanilla is actually a big deal
What do you mean "because reasons." You say that like they just slapped on 7pts more without changing anything. It got an improvement on it's CC...
Cutter LT is the only LT of worth
PanO are actually a very unobjectionable faction IMO. I'm glad they got their boost recently.
Shock isn't that prevalent. HMGs, Spitfires and MSRs probably statistically cause more than half the wounds you suffer in most games. It's...
I'd give it Berserk just because fuck you shoot me if you like I'll hack you in half. Probably make it cost a bit more because Berserk would be...
"Why do we keep losing our seed ships to enemy action!?!?!?"
On the other hand it's highly unlikely that you won't be able to identify a ZC (it's the camo marker) or a Heckler (it's the camo marker between...
Effing double post
If my opponent has deployed something in that position, with a Jammer, then they probably can't redeploy it very effectively, and since that means...
I did, I didn't necessarily disagree with what you were suggesting, just commenting on TacSense. Although I don't think that the profiles will be...
I've used Janissaries with Hafza a few times, they kick arse. When you're a BS 16 HMG you don't need mimetism or MSV, you just mow them down!
Does it? It moves half as fast and is much less of a hard target. You have to push up and turn flanks if you want to get LOF in my experience, the...
I don't think that's true at all. We have a number of local YJ players, some very good ones. They're extremely excited for IA and for good reason....
Smoke is overrated when you're a fantastic active turn killing force though. You could deploy smoke, or you could just fucking annihilate whatever...
I still don't like the Tech Bee, agree with you there. The maps and colour schemes were cool for me, fair point about the landmasses being the...
Janmers are on three troops in the game, two of them are 20-30pt camo guys who are close to their DZ. They are good but they are not that hard to...
Yeah it is vulnerable to its order structure being picked apart. You can run 15 orders in ten guys but if they drop your NCO and a TacSense guy...
Engineers are risky business with non G: Sync TAGs but yes I get your point. The ability to run a TAG is often very much based on your ability to...