More like "move the TAG to a good position and make the ARO trooper go away by means of superior firepower, then advance with your specialists" ;)
Yeah, I was hoping they'll make him less CC-oriented, but with superior marksman skills to compensate. This is just a "good" old Ninja sniper.
On one hand competent enough in CC for it to be more than just a tax, on the other no way of starting closer to the enemy. Good shooter, C+ is a...
ARM/BTS will definitely get better with change to critical hits. PH will also be more useful with Dodge allowing for move regardless of turn. Rest...
It'd seem so
It'd make all kinds of sense for MI, and if HI as basic as ORC gets 6-2 it's a pretty safe bet.
You mean Martial Arts L2 ;) And yeah, it's a welcome change
This is what bugs me the most. I like most of the other changes. CC tax on Lazarite is heavy, but we'll have to wait and see his N4 version.
It all depends on the unit, its ARM/BTS, weapon being shot, etc. On the whole it'll make NWI slightly worse, so allowing to heal such units...
Yeah, It all fits nicely YJ's HI focus. I think that if similar changes will get more widespread in N4 they might get happy about their faction's...
He's just too all over the place and as such too expensive for what he does. My pet idea would be to streamline his profile a bit and give him Haris.
It got my attention as well. I strongly suspect we'll be seeing a comeback of fast HI in N4.
It's a neat idea, but we don't know yet if the new critical mechanic will cause additional damage (most likely), or just add another dice. Such...
Yeah. I wonder how will Bipandra and Konstantinos fare in N4. After seeing Quinn's profile I'm not terribly optimistic.
True, but this means we won't be up against enemy links, too. And BS 14 together with long +3/0 range bands can get shit done. But I digress from...
True. Maybe we'll see it elsewhere? Or the skills will make simple weapons more fun to use.
Fun fact: ML can also be absolutely devastating in active turn, especially if the unit is linkable. You have better odds than in reactive turn,...
It's a fair point, though I like the versatility of Multi Rifle. But I'm not gonna fight over it. Anyway, I'm interested in new units' profiles.
New PanO character gets one, so nope ;)
I agree, but I still see HI as a combat focused unit, even if it's a specialist.