You remember correctly. There's a note in Fireteams Chart in Army about this fireteam members being Regular as long as Oznat FTO is a part of it:...
@daboarder, stop, there are ways and ways to disagree, and this is exactly the kind @psychoticstorm was talking about few comments up. Multi...
Bipandra's issue is that she's a standard WIP 13 Doctor that pays for multiple different statline increases - CC, PH, ARM, BTS - which have no...
Good thing is it'd allow for easier fielding of EVO Mulebot, which is often overlooked as a force multiplier. I'll repeat myself, if PanO will...
I'm not arguing, I also think it's a good idea for a slightly different C&C boost, and it does fit PanO as we know it. My concern is this: it...
I'm not sure if it'd even require an additional skill. It could be done with selectively adding some Neurocinetics and/or Total Reaction loadouts...
@Domino25, @Savnock - Increased number of Multi Rifles/Multi Marksman Rifles, including on units which don't usually get such weapons. Multi Rifle...
We can be offended back and forth, or we can collectively take a step back, and discuss constructively. I was asking about White and Foreign...
[SPOILER] And I still have him around, might finally sit down and paint it one day... I'll definitely post the Morat one, too.
It also gets another order wia TacAware, and DAM 16 HMG is more useful against lighter units. So is twin HFT. I see Aggy as a piece very similar...
If anything I'd rotate the hammer backwards, to reinforce the feeling of a dynamic swing. Diagonal composition is generally used to confer the...
Reminds me of a kitbashed Space Wolf Rune Priest I made long ago. I think I'll recreate this for one of my Morats...
While these units are good and were often complained about on the forums for being undercosted, they really don't pose that much of a threat,...
@AlphaStrike Jotum is a wrong hill to fight for, it's incredibly hard brick of a unit, even against AP HMGs it'll resist 2/3 of the shots that...
Absolutely :smiling_imp: This ties into what I've been saying earlier; there are more or less subtle differences between similar units in...
Don't get me wrong, I'm absolutely for discussing this, whether we will reach any agreement or not. For one, we might. And such discussions are...
You should see my beginnings, Errhile handed me my head back quite a lot :P Bottom line is, experimenting around is fun, and shows new and...
I could sum up most of these with "decent, but not exceptional". TAGs are the best of the bunch, although I'd really like fewer units to wield CC...
I see Jayths more as a CQB unit, with their CC being a useful fallback against otherwise hard to bite targets. They were additionally screwed by...
@Bignoob I think we're on a similar page when it comes to ends, we simply differ on means needed to achieve them. A few months ago, upon leaving...