@MindwormGames I suppose you're pointing out that even with this FAQ we have to house rule to make the Xenotech work?
Especially considering Rescue has a difficult terrain zone, making Ariadna's bikes basically worthless.
You're playing the wrong game, then. CB loves them. Kaeltars, Posthumans, etc...
@MindwormGames The point would be to use the Xenotech to "clear" (as opposed to just move on by) the mine.
No, it was an explicit change. I hope it's not like the Shock/NWI change a few faqs ago where enough people misinterpreted the rules that they...
Really? Listen man, I just want a ruleset that's clear and isn't created by decree on an internet forum. Which I think is the same thing you want....
An EI sectorial would probably look a lot like Onyx, it's true - and I'd rather have EI aspects than Umbra in Onyx. Expensive models that die to...
@colbrook we had a direct, clear, authoritative answer on NWI/Dogged and shock ammo at one point. That was awkward. Moreover, it's not like...
Does it matter? Things that can only happen to troopers can (sometimes) happen to non-troopers in this game. @colbrook If that's the case then...
Not simple at all, since then you'd have to retroactively rewind civilian movement, and what if the civilian's movement gets rewound in a way that...
First of all, the mine already triggered. Second, even if it could be rewound, it's possible for the civilian to walk over the position of the...
It also took this long from when ITSX was released to come up with a FAQ that made Xenotech even really playable, so... overall the situation's a...
Now you're just making stuff up. There's no rule that says that a trooper can't walk to where a triggered mine just was.
Because what's in the rules is what's relevant, not what he says. Because posting an answer on a forum is a real bad way to disseminate rules...
Yeah, like how a player can move to the spot a mine is going to be deployed to stop it deploying. What it really comes down to is if the...
Then AD wouldn't work to begin with on AI Beacons, since it uses language like the game element using it is a trooper. It's also leftover language...
And what happens if the civilian is standing where the mine was?
@HellLois the xeotech rules say it is part of your army list, contradicting the civilian rules. Which is it? @ijw the rules aren't consistent...
Nah, it's definitely a change. Previously AI beacons like troops with AD, got bounced back to your dz board edge if they dispersed in the enemy...
Impersonators too. @Solar the people I interact with in person in this community are largely fun and welcoming. Growing the community is hard...