Before, if it landed in the enemy deployment zone, you were allowed to place it in your deployment zone in contact with a table edge, presumably...
@Koni Any clarification on the rewind issue?
That mines don't trigger on Xenotechs, even if they're part of the enemy army list. We already had people thinking you could walk the xenotech...
Nah, I don't think so. This could also just be an awkwardly worded way of saying something else.
@A Mão Esquerda mines trigger and are removed whenever an enemy declares or performs an order in their trigger are so... no. They've already left...
@Mahtamori I don't really see the logic in saying it's not retroactive. Mines trigger when an order is declared, they aren't AROs, so they don't...
Yeah but it would have at least made sense to have the Datatracker replaced with the new season's "theme" (since the last season was all about...
Absent other information, I agree, but that's why I posited the question in the first place - the situation is funky.
Yes but it doesn't say "If a civilian enters a mine's trigger area at any point, even if a mine has already been triggered..."
Yeah, and losing a mission because you fail 4 die rolls in a row is not good gameplay.
I was under the impression it would just cancel itself since it's already triggered.
At the risk of being pedantic, it's because the FAQ doesn't say anything about rewinding time or un-triggering mines so we don't know if it's...
Well before the FAQ the mine would have just fizzled with no effect, but would still be removed.
More likely it would be decided on die rolls than good play though.
Just a heads up guys, AI beacons got changed to where if they land in the enemy DZ, they stay where they land.
More spcifically, wouldn't it retroactively un-trigger, since it already triggered during the first short skill? Honestly, the xenotech adds a...
Civilians and mines - want clarification on what's going on here. First short skill- move. Trooper with civevac civilian walks near mine, it goes...