The big thing for Onyx is that the lieutenant choices need to be looked at. I guarantee that they intended for Umbra to be the Lieutenant choices...
Maakrep is one of the worst troops on the Onyx roster and Ko Dali is 40 points for a 1 w trooper. It's not like a MSV2 troop that can be in a...
It's not strange. My point is that players can disagree about the relative values of pieces, and they might have very good reasons for believing...
Your "point" is incorrect. What value can a piece have besides its ability to win you games, either by completing the scenario objective or by...
No. All it means is, how much does it hurt to lose? In Infinity this is equally applicable to pieces that complete the missions directly and...
The more powerful a piece is, the higher its value. This is very straightforward. Power rests in more than just the ability to attack your...
I sure fucking hope so.
I think you're misunderstanding. In say, Comms Center, any specialist is "more powerful" a piece to score points than a Kriza. The only thing a...
I dunno how much that's an incidental downside or an intended one.
One clarification here, Super-Jump troopers can fall up to the distance of their combined move values without taking falling damage.
It's interesting to me how much some other people dislike crits. I think Fatality L2 is a bridge too far, but the basic crit mechanic is fine.
They're actually extremely closely related. It could actually mean that. "Aggressive" play is really about scoring victory points as...
Nah, definitely was the case in Wotan too.
The issue is +1 to the value of the first MOV isn't even relevant a lot of the time. The terrain rules need to matter, but the goal in interacting...
Aimed or not, it missed that mark. That's an argument with no basis. Bakunin in particular is noted as being a hotbed of technological...
The valuation of chess pieces gets way more complicated than that. It even depends on the "meta," and different people have had different...
The difference seems kind of opaque. Everyone I know who was contacted by the crew running the campaign was contacted by BoW staff.
No. No it's not. The idea that terrain skills make you faster is just weird. Terrain should be a tradeoff; loss of ability to maneuver as well...
Great! Casual play is unlikely to get accurate assessments of the power level of pieces compared to competitive play, however.
I don't see any ITS results for your handle on the site.