I've definitely seen it. I generally discourage that kind of play though.
Well, yeah, but Dai-Nippon is basically fascist in the setting, so that makes sense. That's one of the reasons I point out that YJ is actually...
I think it's more that they learned more and it was kind of a boneheaded depiction given the context. It's worth noting that the author of that...
@HellLois Given that, interested in changing it back?
I like your videos! You were honest about your opinion of them at the end lol. IME most people who run Ikari were people who played Yu Jing...
I think this mission was designed by someone in the community, iirc.
As a CA player it really seem like Nomads and Tohaa get what you're complaining about, not us.
As a sectorial player, I'd feel like no fireteams was taking away a lot of my power. For OCF, like... what am I going to do with my Unidrons?
That seems like a really foolish way to construct a sectorial.
Does anyone think that the restriction in KHDs not being able to he rhe Uberhacker in Mindwipe makes sense? It seems to be based on the now-dated...
It's shaking out to be more creative than the "give them all the good stuff" approach to Nomads these days.
You were suggesting outflanking your opponent somehow. Outflanking a repeater net is a very questionable suggestion; it doesn't have facing.
I've been playing seriously for a number of years, and Australians having an inflated sense of their own competence at the game since COVID when...
It's playable, but the current top-tier armies seem to be particularly good against it. Listbuilding is also very samey.
There's math in the game whether you want to admit it or not. Evaluating relative risk is part of how you play Infinity intelligently.
Nah. KHDs should punish people skeeting out repeater nets. They don't do that well enough right now. I have the tactical ability to outflank my...
No, the problem is that because avoiding the firewall is necessary, there is no risk to skeeting repeaters all around the board, because if your...
The problem is that hackers are far too safe against Trinity, which should be the best choice for killing them. A lot of people disingenuously...
It would create more problems than it solves.
Both have access to strong noninteractive tools (Pheroware, hacking), and in the case of nomads, have A-tier gunfighting on top of that.