I think that overall noninteractive gameplay in Infinity is too encouraged. These should be fringe cases with higher costs.
@Gwynbleidd Nah, you started off with some insulting comments.
There isn't really a good explanation for this, but it won't stop PS and others from defending CB and saying people are wrong to complain about it.
It's a combination of not agreeing with @Rabble 's assessment of a lot of the missions in question, and what you're talking about - if PanO has to...
Mao has gone far past "neutral or good intentions," and that's a pattern with him. You can't in good faith expect other people to be civil when...
Ridiculing people out the gate is insulting.
Yup, too many of the ITS missions reward noninteractive play and have objectives that can be accomplished without interacting with your opponent.
Oh, ok, but you took the time to insult people with balance concerns when you don't understand the format they're playing in. Fascinating.
Interactive play (i.e. shooting your opponent where they can aro you back) is a worse move than doing some hacking/pheroware move that the...
Unless you tell people like @A Mão Esquerda to stop insulting people who have disagreements with balancing points that CB is making, there's no...
No, you absolute goober. You tell the designers where they got it wrong. Players want PanO to be good and to bave a fair chance at the game, CB...
It's dismissive. What, are players just supposed to stop playing PanO and buy into the designated protagonist faction of Nomads?
The issue is when the smoke grenade is actually about removing your ARO pieces in an extremely low-risk fashion, and late game those smoke...
The problem is that the things that are "what it is" are not how you win Infinity.
It's not "dressed up," those are good arguments. As of right now there's nothing that Nomads can't get, really, but things that other factions...
Yeah, well, there were people saying Tohaa were fine before the first ITS scrape. And at the tail end of N3 the different results for the...
It's one of the biggest problems with Infinity; interactive moves don't give sufficiently higher reward than noninteractive ones. Why would you...
I think that it's a matter of there being a strong skill curve in Nomad performance, and if you balance for the median it gives good Nomad players...
If you came out against every balance pass by CB with the same argument, you might be able to say that with integrity. And yet you're consistently...
Nomads have been a sticking point. There's something that isn't represented properly in the data that's presented.