It might be prudent to wait to judge until all of the info for the sectorial is available...
She's from the wrong planet, unfortunately...
And keeping your own territory was explicitly stated as the victory condition this time.
There’s at least one person who might take exception to that...
If folks want other things outside of what it appears CB has decided fit PanO, why don’t they play something that has them, rather than feeling...
Meh. I enjoy what PanO is and don't kill myself over what it isn't. I'll enjoy Varuna, and can understand if folks feel otherwise.
Ariadna is in the same boat, and by a far greater margin, to be honest. A few reports here and there could swing PanO’s base back, while the...
Key point of your post regarding your “logic”: “in your opinion”, which is all this thread has been, you presenting your opinion as if it were...
One might counter that your insistence that something working exactly as intended, as designed, and as implemented, which you seem to be in the...
Both have been bandied about at one point or another.
Something that is functioning exactly as the designers intended is likely not the best place to look to improve something. And, as noted,...
To make it simpler, then, Corvus Belli explicitly and intentionally created situations and rules within their game to result in "Catch-22" AROs,...
And have been from the beginning of the game.
Coldfront is only introductory rules, not advanced. The new rules download will be updated once the Asparas are available for purchase.
Which is why many of the rule changes came into effect for N3. However, the fact that the ability to force that kind of choice was intentionally...
The difficulty is that you're stripping some of the agency from the Active player. Giving a skill that allows either/or could defeat the Active...
I see the "Catch-22" of AROs as 1) an integral part of the game and 2) an integral part of its appeal. You're the one who 1) thinks something is...
Save for the position that the area you’re looking to “improve” is a core facet of the game functioning as intended, and functioning in what many...
It’s a game mechanic functioning as intended, which means the game is working as the creators wanted. If it’s good or bad is immaterial, a change...
If the designers of the game wish for and design their game to force a specific set of actions and reactions and that’s what happens, then the...