Plus with Dodge now providing movement in Active as well as Reactive, means if having to deal with a stack of bad MODs, have a strong chance to...
FTFY.
I like the AD change, getting rid of the opportunity to AD: Combat Jump to downgrade into AD: Airborne Infiltration.
Also Skills with levels are more explicit now. If you have Skill: Level #, only that level, rather than all up to and including that level.
Yeah, not going to spoil it, but the PanO scientists hiding on Svalarheima (with their mobile research center being guarded by the Vargar) were a...
Almost has to be. I would imagine there are only additional layers and nuances to be added on, not anything to be truly changed/stripped away...
You don't go there and since you declared something you can't do, you get shuffled into an Idle... nice...
And you also make sure to remember that you have to drag those Fireteam members around to keep the KoJ in those sweet bonuses... beyond that,...
Ditto. Either solo or with a Wildcard tagging along, he's fun. For example, something like this:...
Yes.
It’s perfectly clear. The Taagma has Fireteam: Core listed on its profile, with the special options listed under it, much like ORCs in SWF or...
It may not be at one single battle, but with the casualties sustained across the board in the battles of the Third Offensive, I could see the need...
The Taagma has straight Fireteam: Triad, plus the special options. So, yeah, you can get a Kriigel in a Tricore.
Eraser is a -3 to the opponent’s WIP, plus hits with DT ammo on the same DAM, is ZoC, and available in Reactive, so seems to track decently.
Additionally, with the +1B and the Heavy Pistol, you’re never really in a bad range band, whichever of the two profiles you’re running.
Not Dragon Ball GT?
Well, supposedly he’s giving the “reason” in his signature, but, well... yeah...
That's still CodeOne though, and we don't know how many different ammo types will be included in CodeOne. It could expand out in N4.
One over each shoulder, that's what I want.