It's an abstraction of both. Iguana is also a refitted TAG.
I have plently of advice for reducing the penalties of bad luck as do others, but no one is looking for that here. So don't bother.
For it to not be your list, you should be able to make an effective plan against an unexpected element in your opponent's force during gameplay....
Then I get two chances without taking casualties, he's essentially dodging two EXP HMG attacks, those chances are terrible. That's why I suggest...
Do you see where I got my number from now?
@Hisey target number 8 has a 40% chance to hit.
Luck often seems more important when skill levels in a match are similar. I've had a lot of games that were so evenly matched it came down to one...
A Jag has about a 35% chance of wounding and 21% chance of finishing a Kamau.
There are plenty that aren't causing a problem. Just wait until N4 to see how things change. Last time DTW were dominating and that got changed to N3.
You can't delay your ARO against the camo like normal?
I always thought DTW were the whole game.
@Spitfire_TheCat this is how Corregidor does it. Intruder, Gecko, Lupe, Jaguar, and even AD ADHL and E/Mitter can all participate with OHKO...
At this rate profiles would look like runes to a new player.
Did electric pulse change function?
Mechanically CC is in a very good state, ignoring that cost gets too high and needs impetuous to balance it out. I really really don't want it to...
It's a waste of visual space to move something that will never be used. It's so pointless that having to look at it feels like the most important...
Y'all ever watch Escaflowne?
So many units only need that much attention and don't get it. They can get in line in front of Geckos, Geckos are in a usable state and are...
I agree with that but not so much the moral part. I don't think they see Haqq as good guys and PanO as bad.
Geckos got stats modified and had their SWC cut, that was attention just on them. Geckos are basically first second and third place for best...