You've said that before, but I really don't get your argument for how you can change/increase a stat without it being a bonus or modification.
I'm a fan of P3 Bloodstone. It's very versatile.
If you want to play around with the numbers, my dice calc does support Fatality L1. You can either pick one of the units with the skill, or you...
One of the main frustrations about the Kaeltar is that the same loadout has both Symbiomates and Chain of Command. It’s the ultimate safety net...
Regardless of what paint line you use, flesh tones can be tricky. Real human skin is highly varied and very complex. You’ll want multiple colors...
I’m pretty sure it’s to make up for the fact that you’re not paying SWC on those beautiful Mk12s.
Now that I've seen the new Kurgat model, I'm really confused by what the pose is supposed to represent. It reminds me of the old Trauma-Doc...
I'm not convinced by 100% of the comparisons on that page, but if nothing else it gives plenty of evidence that there are a lot of them and...
What you have right now is that 2+ wound models have a major benefit against crits compared to others. An HI, TAG, or other particularly sturdy...
I agree with @Mahtamori here; I see a lot of people coming up with methods to use AROs to turn their HD models into TO markers at the very end of...
Since coordinated orders have to come from your regular order pool, you can't use the reserved order of the hidden deployment model to pay for the...
... Now I want a Kurgat box with Mk12, Mk12, Shotgun, Autocannon.
Having an additional heavy weapon that is linkable would be nice. But it would still mean that I never seriously consider playing the autocannon,...
I imagine it's a cost saving matter for them - they can make a two piece model that has as interesting/complex of a sculpt as one that would have...
Looks like @daboarder covered all the major points. I just have one question about your opening line: When you say "reveal", did you mean that...
It has been answered in one of the ITS threads that you can use CC skills such as Martial Arts against relevant scenery items with stat profiles....
I'm not sure "dumbed down" is the right phrasing, although I agree their newer style does make arm and head swaps much harder to do.
The fact that Kurgats are a BS 11 ARM 1 troop with no defensive skills and no fireteam bonuses beyond +1 B really limits how much damage they...
You might want to check in with the Tohaa who are now on the other side of things - you don't get sepsitorized and the quality of life's not...
It's probably worth noting that English isn't @Janzerker's first language either, so maybe we should all just go a little easy on the calling each...