[IMG]
Could you please explain the rules interactions that enforce this, because I'm gonna have to repeat this to people and I'd like to be a bit more...
Unchanged from N3, the breaker combi specialist profile was 15points
Zhanying have some weird fucking entry shit where it spams Sixth Sense 3 times. Maybe they have Sixth Sense cubed?
Yeah it probably could've used a new name like adaptive armour or even something generic like toughness.
Yes, thankfully. That rule was a stupid fucking exploit and it was banned in my local tournaments.
The new madtraps are way stronger now. They're a very powerful offensive piece. You can use them to glue people in the active turn up to 16" away,...
Big difference is you can get your most exposed one to start the game in SF mode which makes them way harder to dislodge on turn 1, throwing a...
I think they're still decent, but I don't feel compelled to spam 2 or 3 of them now.
Ah, good catch.
Just in case people aren't aware the Long Ya's burst bonus doesn't work in ARO. You fire the Flammenspeers and Panzerfausts at B1 in ARO.
[IMG] Please remember I'm approaching this from needing to be able to satisfactorily explain it to someone.
Metachem has a very specific timing listed "Immediately after placing the Trooper with MetaChemistry on the table for deployment, you may roll...
I know I'm asking because somebody in the next 7 days is gonna ask me why he can't and I'm gonna need to have the answer.
Yeah that asymetric gameplay kinda got taken out the back and shot with Tactical Window stopping them from doing that.