I mean, I think you're misreading the text. I don't think you're intentionally misreading the text out of bad faith, which is the important...
By "valid" I simply mean "an interpretation that is possible without intentionally violating the way things are written". You did not define your...
My evidence is the same words you are using for your evidence. I fundamentally disagree with your interpretation. I understand how you could read...
"Valid" is a loaded word here. I think your interpretation is incorrect. I've already said that I think the rule could be written more clearly....
I'm aware that that is what you've done, I just disagree with that decision. It's not how I read the rule.
I assure you I’m trying my best to treat you as a rational and competent adult.
Forward observer has no ammo type and provokes no saving throw. A combi rifle has an ammo type (normal, not special, yes) and does provoke a...
I honestly believe this is both RAW and RAI. I can think the rule is adequate but still recognize room for improvement. Look around these forums...
I got a new iPad recently which motivated that change. I could have played around with the simulator previously, but without a real device in your...
Also going to join in with others - the first bullet triggers for any attack that forces an ARM/BTS roll, which includes non-special ammos. There...
Glad to hear it! Once I get my copy of the book I'll probably start working on a big update to spec-ops.
Ugh, sorry to hear that. I hate when primer goes bad like that. Hope you’re able to save the model - I really like the conversion you did.
By putting your Kuang Shi in a fireteam you are pushing yourself to a more vanilla-like composition. Fireteams are a unique and powerful ability...
I’m happy to announce that MayaNet 4.0 with the Daedalus’ Fall unit updates is available for download in the App Store!
I frequently consider Ghazi Muttawiah to be WB, because they have all the traits except the CC score and the actual unit classification. I’ve...
Since I brought it up earlier, the game we're planning on playing on a grid is 40K. Terrain still matters, but it's a lot less directly...
I think that wargames on hexgrids seem like they could work. I've played plenty of cover-based tactical games on the computer using grids of some...
I don’t think Infinity as it stands would be very well suited to a grid. Its very significant level of terrain interaction is pretty incompatible...
I made a few last small data updates based on tester feedback and am uploading another beta. If all goes well, this will be the public release.
Thanks. It's an experiment, but I hope it'll work out well enough.