Heh, they really need to do a better slide deck review, though.
True, although stealth probably covers a lot of that.
Chasseurs are definitely an interesting corner case when talking about changing this level of core rules. I don’t think anyone else has the combo...
I think you would still want to keep the rule where you need LoF or ZoC (or Hacking Area) to receive an ARO trigger in the first place.
Sure, but this isn't contributing to SKU bloat since these aren't being sold through their distribution channel. And given the number of models...
WTF dude? They're allowed to use their time for things other than regular monthly releases.
It's been repeatedly conceded at this point that the rule should have been written with more explicit clarity.
Of course, a perfectly valid question is - couldn't you apply the same techniques to cheaper warbands and reap even greater results? Maybe! But...
I think that's reasonable, but I as @psychoticstorm says above, it probably could have been a little more explicit so that people didn't think...
Because the actual rule for how to read a CC skill table says that the Opponent Mod only affects FtF rolls.
http://infinitythewiki.com/en/I-Kohl As shown in the i-Kohl Chart, each Level of this CC Special Skill provides a negative MOD to the opponent...
There are unfortunately several places in the rules that refer to FtF rolls or the opponent’s attacks that don’t actually care if the roll is FtF...
WHDs have pseudo-sixth sense, so they can delay their ARO until after the attacker’s second skill. It doesn’t help in their own active turn if...
Hmm, it’s possible I messed that up. I think ikohl has the same issue. I’ll take a note and try to fix it - I just haven’t had as much time/energy...
A Lt2 model generates two Lieutenant Orders. It doesn’t generate a single Lt1 order and then an additional Lt2 order. There’s no way to tell which...
I’m intrigued by your proposal but I’m not ready to jump on board. I do like that you pointed out that ZoC AROs are explicitly restricted, which...
Don’t spend their irregular order until after they get Jammed.
Heh, good to see “No LoF” being brought up again. I submitted one of those FAQs in the first place because that trait doesn’t have any associated...
You mean this? Please see my previous comment
I view it like making a model prone - if you want a game state marker attached to a trooper, place it at the same time you place the trooper.