So, like on the image, you Climb the height of the wall (4" building") with a 4-4 trooper and then set his base flat on the roof, effectively...
Yeah, Jump / Super jump are a sort of special maneuvers, while Climb+ changes the limits of how you're allowed to normally move (includes vertical...
This clearly means that any State is a binary on/off switch. You can have many states, but EACH once, either on or off.
From what I read people report it, no, you stand back up after being healed. Prone is cancelled.
Or do you have to get rid of them separately, each at -3?
But now you stand back up like a dummy to get shot again.
Code One Army layout borks up on ultrawide (2560x1080, 21:9), it uses only the 16:9 space. Please fix, N3 Army behaves properly at this...
Also, those are great! Those with appropriately colored subtitles, as in PanO Dude pewpew 6 and 9! Yu Jing girl pew pew ARO 11! She wins the Face...
and then there are those monstrosities... page 15, with complete change of style, tiny full-table images with colors that blend with the miniature...
I also have to say that unfortunately, the layout and most of the illustration design are absolutely horrible. Clashing colors, white text on...
Nice! Hopefully it carries over to N4.
Martial Arts changed (Damage boosted) [IMG] Reportedly Protheion now takes the quality of the weapon, so Sheeskin with DA CCW forces 2 bts saves.
Explain why, please?
Gameplay-wise, I would rather that medical skills weren't one-shot. For the fluff perspective, this is field medicine. The "patient" is down,...
This is excellent :3
That's how I was taught to play ladders / climbing in N3 too, you "gain" the base as soon as you reach the roof edge.
Wait, wha...? Most if not almost all of ITS11 scenarios are won by going 2nd and controlling the mop-up.
They did that with Dog Warriors and 112s, of all things.