I know, I was commenting on the generality
:stuck_out_tongue_closed_eyes:
"You're mother was a hamster"
Thats what Im hoping haha
It is haha, better than "Crueled" haha But yes, Absolutely if @ijw or @HellLois could provide absolute clarity on the matter I think we'd all be...
It should also be noted that, What the rules "Say" is that the Super Jump for the Seraph is a short skill. Thats pretty much it, what we dont...
that repeater on the iggy is huge if you are building with it in mind. I think its one of the most underused qualities of the TAG by nomads, its...
how the rules are supposed to be played has always been as important as what the rules actually say given their translation of the game. While I...
This so much this, saw that with CHA and USARF as well,t eh variability int he play styles of the list was so good I Bought into TAK
Fair. Thats certainly how the rules treat them. And its what the super jump text implies heavily. Ill take it
@ijw has weighed in somehwat by supporting tdc detailed explanation If he or @HellLois could clarrify. It may just be that gsync and coord are...
@ijw @HellLois Please guys.
Why? Outside of knights, CC isnt really our niche
Link? Because thats the dumbest shit ever if true
Its only a rough guide. Any armour is valuable. Those are just the most notable in game points
Which is why they are one of the best ARO pieces in the game
I know, thats part of why I pointed them out. Because they are certianly the places where it starts to matter. 1-2 no one cares, 3 and you go to...
Itd be great if the conversation stayed on track of Internal balance and flavour/interesting design rather than let someone just derail it talking...
To a certain extent, ther3 are break points. Arm 3,5,8,10 are where its affects are most noticeable.
As with everything its a trade off. A TAG that have little to fear can move far more freely thanks to its ARM however you still want to maximise...