Direct template on a fireteam pointman is a pretty big deal and well worth the points. As is BTS increase to survive flashpulses. Berserk being a...
11 total armor vs 14 damage gun is way better than 8 total armor vs 14 damage gun just dont rush in flash pulse range
won a tourney running this list in 2 of 3 missions (Supplies vs MO and Unmasking vs Varuna)...
Not really with YJ engineer, 2 points is not critical difference to get another Irregular troop into the army 5 points in nomads on the other hand...
Depends what you want to build around a tag 1) ARO fireteam, engineer in a duo and 1-2 utility pieces 2) two groups, infiltrators, mines and smoke...
Maybe the idea is not taking bad units (Zuyongs) only for ~free~ orders and take utility units instead that will actually win you the game or keep...
kuang shi, kuang shi and kuang shi also some kuang shi for enthusiasts PanO vanilla is straight up trash faction IMO since you dont have good...
Funny you say that because in the ITS document table, Pulzar is missing and Mine dispenser is allowed
Both new rules (Liason Officer and Concilium Watch) seem not very good as they are overly complicated and feel stitched on old missions....
Dahshat have mcmurrough they dont need this unit at all regardless of fantasy buffs
ehhh Clipsos/Crocman kills a TR bot without a chance for it to respond with return fire in 2 orders (get in 16" and cover -> shoot). Ninja waits...
Hacking is one of very few effective ARO defenses against Sphinx (making it be mindful of its stealth and breaking it) so I certainly dont want...
I massively dislike ninjas because the profiles that have a gun are too expensive. KHD dumbass is useful only in a very boring way like getting...
Full Daturazi core surrounding a TAG/L&S antenna? Anyway, this and panoplies are edge cases - full auto being declared non-stackable and Ratnik...
CB dont want 6 dice shooting in the game
An incredibly resilient HI team without any weak links, great at dodging templates, stealth running through repeaters that had a doctor at the...
No, I meant the game in general works quite well as designed and developed, even when taking hits from the proliferation of mixed fireteams and...
It works quite well at the moment. Mostly.
Unfortunately that would require a massive shake up and a 180 change in the core game design of Infinity.
Cool but if they go super-optimal, make Zuyongs Frenzy, drop CC and PH to 10 and bring down cost dramatically, making them the best basic HI in...