How about this phrasing? "Either the mechanic is so powerful that the unit is an auto-include, or the mechanic is so powerful that the potential...
I think the argument stands right now, given that a lot of other choices in the army are somewhat lackluster. We've already seen the effect that...
For some examples of these, see: Can I declare Change Facing, Hack Transport Aircraft or Counterstrike while Immobilized? The author of this post...
I have to admit I am resisting the urge to make a sarcastic or snide remark. I'm going to apologize in advance if one slips through. Please let me...
To be fair, they don't have to do that. There is literally someone tracking unanswered questions for them in the rules forum at this point, and...
I feel like those conditions are still pretty rare. If you have IMM-2'd a TAG, why waste orders positioning a missile to spend orders shooting at...
I feel like I heard early on that the two-player boxes would be going to the 300 point pack model format of only being available for a year, but I...
The additional 4 orders introduce huge liabilities for the strength of the piece that the Yan Huo doesn't have. The fireteam can easily be...
No one is saying they "have to" be better, and remember for much of the game's life, they haven't been. A Q-Drone with Assisted Fire is still...
I think a statement like this needs some qualifications. I think SSL2 desperately needs a rework, what are some specific issues you have with it...
Nope, as a sectorial-only player, I think you nailed the main concern -- the fireteams that people are accusing of being the most "broken" are the...
In my experience, JSA's solution to the Kamau in general is buffing a Rui Shi and finding a way to close the gap or making the sacrifice play with...
Why break fireteams for all troopers when the issue you have is with MSV2? Not to mention, there's really only one (or now two I guess) linkable...
Hang on, did I miss something big here about Code One? Can you walk me through your reasoning on this?
CC is functioning just fine at the high end of CC values. If you start upping burst on CC, you have to compensate by reducing really high CC...
It's not that being hackable gives advantages, it's that not have a Hacking Device does, which is true for the bulk of hackables. Not having a...
You're not comparing the Hac Tao that shows the interaction completely. A Hac Tao can pick between an HMG, a KHD and an AHD. I can't think of any...
Hacking has direct counterplay in the triangle of Hackable > KHD > AHD > Hackable, whereas the only counterplay for Jammers is non-interactive...
What analysis? I ran numbers to compare Eraser to Jammer. For posterity, here is literally everything I said in that post. My "analysis" was me...
Deployables waste at least half of a short skill because you have to move + dodge through them. If you can still move on a dodge, you're losing...