You haven't missed a change. But in our meta, we basically know the length of the templates (just under 8.5" and just under 10.5"), so we're...
I see your point and you are right, certainly, but I am going more for "streamlined", ie. one measurement, with the information right there on the...
Measuring the case of point 1 (in ZoC, no Lof) and 2 (Template Weapon, no LoF) occurring together could get rather fiddly with the 0.5" (small...
Funny, what weirds me out about the template weapon without LoF -3 MOD and the deployable weapons -3 MOD is that the reasoning for the latter is...
Thanks, good point! In that case, I’d vastly prefer the pre-computed value Dodge (3”) or Dodge (4”). Less computation is always better.
Thanks, found it on p 94.
I'm starting to wonder whether it wouldn't be better to just calculate the modifier in and display Dodge (3"), Dodge (4") etc. – I currently can't...
In the iOS app it's +X" and +X.
The + is a bit unnecessary and noisy on the range bands. Otherwise good job! [ATTACH]
Maybe @inane.imp meant my post (https://forum.corvusbelli.com/threads/code-one-what-order-do-you-resolve-effects-in.37080/#post-339491)?
I agree, it should be explicitly written in the rules.
This is a lovely example of type-token distinction in linguistics: "All the different States are cumulative" You guys are discussing whether it's...
One small piece to the puzzle, but not to your case, specifically, is the text on p. 64: "If both players have Troopers that successfully Dodged,...
To add, as written on page 29: [ATTACH]
The camo/discover example on p. 62-63 is really helpful for beginners! :heart_eyes:
@TheDiceAbide does an unboxing here, but does not go into the rules much (~6:00): https://www.twitch.tv/videos/598093764
The idea that one can enjoy the fluff while building lists and also reducing cognitive load while playing – dividing it up that way is a great...
I like the clarification using brackets – on a sheet this can even be made to look a bit nicer. I also made myself a sheet, and will probably use...
Has anyone already floated the idea of replacing ammo types with their effects? If we can streamline hyperdynamics and kinematica with dodge+X and...
Blown away by the models and the in-depth description of the process! Thanks :D