For me, I think the biggest gaps are in big game hunting. There's an over reliance on knauf for problem solving so I'd like to see moblot hmgs get...
This is just for fun given that we know nothing about the upcoming fireteam changes which could reset the wider meta anyway. Whilst answering the...
Defensively the HRL for the templates. Aggressively, the hmg for the burst.
Easy, the yu jing beast hunter 100% of the time. Camo state, forward dep, exp CC weapon and nbw.
Ap spitfires are OK, but really big game Hunters normally rock higher damage codes or da/exp ammo. Armour ten only goes down to arm five out of...
It's the undercosting of mimetism that does it, its always been way more effective than the price you pay for it
Exactly why I never go in for these "pay us to clear out our warehouse full of crap" projects that various companies do (warlord are a particular...
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Ive found they've got legs in n4 so far though I admittedly havent played competition level for quite some time thanks to covid. What I've found...
Mrrf work to a certain extent but there is no list variety really and the key pieces will be the same in all lists. Having such a limited roster...
I second the irmandinhos, any faction that can take them really should. Smoke, specialist and free order to use them each turn? Godsend for lots...
Well I'm sold, one of my biggest gripes with the games so far in N4 have been the amount that one player never got into the game and just either...
Yeah, they bring a different toolbox though, competent in CC, slightly more mobile, msv2 gun option etc. I don't think they're bad or excellent....
I think a lot of the pieces that were classic opening plays on t1 (smoke and shoot with morlock and intruder) have moved back a turn or two in the...
They're fairly OK for the job of linking up. Tunguska have good wildcards to join them so you can base miranda/grenzer/vostok etc in the team to...
Depends on the mission, for anything involving pushing buttons the irmandinhos are a godsend. For missions where you need to eliminate...
Cheers for the input, I decided to go for it, ended up with pretty much a full faction and have been painting my way through it. Had first game...
MO kind of incentivize taking heavy Infantry so making use of the repeater net druze can put down with pitchers and Deployable repeaters is a good...
I really hope we don't get more merc sectorals. Na2 has been an interesting experiment but they're very hit and miss at present. I'd rather see...
I'm not really sure tbh, the sticking point I think will be all the faff with the skill declaration mechanics. If you end up with more complexity...