Race is a really easy way to identify foreigners (or locals with foreign ancestry, which some groups consider just as bad). Ultranationalists...
Anyone else hoping the Vargar have Climbing Plus so Uma and Gunnar have a link they can actually use their full mobility in? They do seem like...
From my experience the Guilang and Tiger Soldier specialists are excellent, being able to get where they need to quickly, having uncommonly high...
Auxilia are in a whole different league to Fireteams, you would absolutely still use them even if you could link the damn Swiss. They're...
Sval seems to be the new home of massive ARM, so perhaps the big ML lad will be packing ARM 7, real TAG armour that can semi-reliably bounce the...
Might be worth taking a Knight for LT in Decapitation and its ilk, having something that stands a chance of beating up a real assassin or dodging...
This Sectorial has my attention. Real, heavy armour in PanO. The Locust is a headscratcher though, I don't even really use it in NCA which has no...
Huh. Every Character except Jing looks kinda forced, but new REM, non-Special TAG Duo and something new with Shang Ji are points of interest to...
And the Aquila. And the Hexa. And don't even get me started on Predator, it's almost like mixing Secure HVT into the deck by accident if you're...
I play both factions, but from the N3 perspective I think WB is clearly stronger. DTWs and Camo are king right now. However, major changes could...
Evidently not powerful enough to price it above 2 Fusiliers. And I don't suspect it will ever see use, since everything above a Zhanshi has great...
It looked cool before the YJ video- finally a knight that can actually use CC somewhat reliably, and rare BTS 9 to boot! Then they dropped an...
I'm mostly worried about Discovering the camo, actually. Code 1 seems built for very low order counts, and running up against heavy camo with a...
Skills still seem stupidly cheaper than stats in Code One, everything without negative modifiers or marker just seem outright worse than...
Extra dice also provide weak guns a small chance to drop HI or other resilient troops with one shot, so it's also a nerf to Wounds and Dogged/NWI...
DTW shotguns are going to make Haqq a nightmare for any CC units without smoke unless the DTW rules get changed.
I think the Fusiliers look better in the winter gear, especially the man actually wearing his snow goggles, but most of the new YJ stuff looks...
I always thought the Fat Yuan-Yuan looked quite merry, but I guess everyone has the right to voice their opinions. I would ask that both sides of...
While we almost always play at 300 points, Infinity's rules are meant to scale up to higher numbers if necessary so the Combat Group limit may not...
I guess I'm just going to be disappointed by CB's ongoing policy. A "Wandering Monk" character implies 2 damn Mercs in the first product of the...