I think on the face of it that it adds needless complexity and negatively interacts with tactical choices that CB's system doesn't. And it...
How does this handle sacrificial units and/or multiple unit activations? For example, a Croissers fireteam with a Black Friar activates. One...
Capping objectives is very mission-dependent, so it's a good candidate for an ITS seasonal trial rule before implementation to get a wider...
That is largely true, but if the balancing act starts at the wrong end you'll also end up with a game that's a hard sell to players both new and...
Is it actually desirable to have game balance designed around a customized "super weapon" style bonus, though? Just because vanilla is...
Yes, I do think this needs to be considered. It's already on my list, but I'm adding this thread as well so that people can see what others have...
Eh... there's been power re-structuring, but I'm not sure I'd call it power creep. I would hold the Asawira to be the game's most cost effective...
Just don't let units have NBW and Martial Arts at the same time - unless they're one of the very few, very unique, units that are meant to...
Maybe, but the Crane is reasonably compared to the likes of Hsien, Aquila, Gwailos, kinda Suryats, and most human HI that doesn't have Frenzy....
For what it's worth, I've faced LI Sheeskin quite a bit during N3* and pretty much the only time I've seen her completely flub has been when she...
Yeah, that's a "no, they removed it from the game completely"
Sensor REMs used to have a skill called Sensor Lock Sat-Lock. I think there used to be two LI/MI with both Sensor and Forward Observer, but only...
It's a story squeeze. The commander didn't get entirely what he wanted and instead got a compromise with putting Thugs through practical training....
Needs testing, I think the risk is that it will make Perimeter weapons a bit too useless (they're already a tiny bit on the weak side due to not...
In this case "Hulang" is a unit that is the brain child of a Shaolin commander. They're the Shaolin in Heavy Armour even if they aren't Shaolin....
I think the squeeze there is that they've already made Teutons, which are nearly carbon copies of Tankos, and that pressures the design space for...
If we're fine with letting them have claxons, sure. (This isn't rhetorical sarcasm or anything, letting them have claxons works just fine)
Just making them permanently IMM-A and IMM-B would stop them from being odd
Sure! Krakots are 14 points and can take on Antipodes favourably! Antipodes are CC 20 with PH 15, that's not all that great, but you don't want to...
Killing an Antipode in melee? I expect no less from my 6-point troops, especially when a friendly trooper is giving +1B. Getting shot in the face...