The shotgun change will make Fiday use more challenging, but hopefully more rewarding. Also since shotguns can be used without relying on the BS...
I would LOVE if they upgraded the light Naffatun grenades to Fire grenades. That would be wonderful.
I started thinking about this during the Boyg discussion: Why is the forum so resistant to playing PanO vanilla? Other faction's vanilla seems to...
In Code one Army, Sheskiin now has BS Attack (DAM +2). We are assuming that is what is going to happen to Fatality in general.
I like mono. Lightsabers are cool. I am fine with the imagery of a cyber ninja cutting a Tag in half. To accomplish that in-game is so difficult,...
So the 6-2 movement change to HI is not universal. Based on the fluff, I am speculating the following movement changes for our HI: Al Fasid: 4-4...
Wait...with no flash pulses in C1, basic remotes are actually defenseless. That is actually kinda cool.
That is my take as well. I like that they are moving towards more interaction. Hopefully, the only state that cannot be cancelled will be the...
I would like if smoke just caused a penalty to hit (A -6 low vis zone). By making it all or nothing, it seems like it causes a dependency. Heck,...
Remotes currently in C1 can go prone. Dakinis will be even better.
Honestly, we have little idea what will have shock in N4. If shock becomes more limited in N4, multi-weapons will raise in value.
Also currently, no smoke!
Um, you do know that nomads have only 4 units with BS 14. One is a character and the rest are tags. BS 14 is really really good.
I understand. While Code one is aimed at the beginner, it does make things simpler for experienced players who just want a quick game. They are...
It will be interesting to see how in N4 Traits will interact with Immunity.
While it very similar to N3 quick start rules, they include more examples and explainations. They also clean up some rule interactions and...
Big change: Multi-snipers DA mode are only Burst 1. They might be consolidating how multi works.
From Code One rules information: Direct template mode of shotguns are burst two Regeneration is an automated skill that occurs in the new "state"...
"The Dodge movement during the 5.1 step of the Order Expenditure Sequence does not generate AROs or trigger Deployable Weapons or Equipment."...
Love the streamlining. It also looks like no plasma in Code 1. yay! Regeneration is automatic!!