Edit: I goofed and missed Mimetism-3 from the Intruder, it's at 73.6% vs 6.13% Intruder has roughly the same chance as a Szalamandra of taking out...
The Trench Hammer also gives her a nasty ARO within 8", and a DAM16 DA anti-materiel weapon your destroying things.
Nearly two weeks, traditionally the trailer comes out on a Friday :cold_sweat: I feel everyone will go bananas over the reveals when they come...
Being able to draw a trajectory really just means you can't Spec Fire into a sealed room. As Infinity is 180 years into the future I assume most...
I believe he was looking at the current statline with the SMG points discount compared to a combi. All the artwork so far shows combis though,...
On the other hand, there's no Lt2 to fuel those NCOs, none of the TacAware options can go in a Haris or Core, and there's no Strategos, so Nomads...
Haqq/Aleph will take the C1 release slots, so we can expect Operation, Beyond, Support, REMs, TAG, Boosters and Hero blister. Ariadna and Nomads...
Amount of rules isn't the only thing that makes a system complex or confusing, having modifiers work differently depending where they are in a...
To address another part of the OP, the system already allows for modifiers other than 3, 6, and 9, but keeping those three values simplifies...
That is what they did with N4, anything that was a simple modifier to a skill (Hyper dynamics, Dual weapons, Superior Infiltration, Full Auto,...
That's how the rules already work. It appears you've edited the first post again, it now reads: So now we're back to the issue that CC Attack...
So a trooper with CC Attack (-6) will apply a -6 to whatever skill used against the trooper? So if the bearer Idles and an enemy BS Attacks they...
You edit still doesn't address the fact that it makes CC Attack (-6) useless against an enemy that Dodges, BS Attacks, or Hacks.
I think you don't give credit for how elegant the current system is. When a skill, weapon, or equipment has a positive modifier, it applies to...
Now you suggest different rules for modifiers if they're on a skill compared to a weapon, this is more complex and confusing
Lets leave Martial Arts to one side for the moment as it has it's own caveats. Current CC Attack (-3) affects whatever skill the opponent...
But your suggested rewriting of the modifier rules change how it functions Currently a Bluecoat gives it's target a -6 when it uses CC Attack....
Then we have to invent a new nomenclature for skills like CC Attack (-6)
Mimetism-3 and BS Attack (-3) are not the same. Mimetism gives a penalty to all BS Attacks against the possessing trooper. BS Attack (-3)...
The one displaying his second amendment rights to bare arms has a Vanguard logo on his chest, same as the cover of the book. [ATTACH]