Please explain.
Why is this so funny? You said, "yes" you like this. I don't need to know why you like it if my only concern is that you like it. I certainly...
I'm free to ignore statements that are not relevant. Just as you're free to make them.
I assume you are referring to the fact that declaring Dodge might influence my enemy to declare the jammer attack instead? I'm fine with this kind...
Do you want more of these situations?
I agree. I was hoping to reach a stage where those in favor of it realize there is a point this type of game play would harm their whole game...
@Balewolf I'm really tired of debating how something is dodged. It's meaningless to my point. Do you want those situations, where a Dodge or...
Do you avoid bullets and missiles by running out of their way? That's a fine physical skill to use when these things are all on a set trajectory....
True, they could ARO CC Attack. But I'm not very concerned with other choices atm. It's about giving me choices that are virtually meaningless....
Alright, I shouldn't derail my own question. So more seriously, you're avoiding the issue. If creating these no win situations is important to...
But you can also avoid attacks using your BS attribute. Should we have another skill to cover that then?
Reset avoids Comm Attacks Dodge avoids BS Attacks ??? Parry avoids CC Attacks ??? So why do we not have a Parry or appropriately named skill to...
You're not out guessing anyone. It's not like the active player already decided which attack to make and I choose to Dodge or Reset and then the...
Gonna quote myself just to clear this up: To be clear, it's no different than now. You use the relevant stat to Evade the attack. A BS Attack...
I see what you did there. :kissing_heart:
This has already been covered. You declare Evade but follow all the rules for dodge or reset. So you use dodge if you're Evading a BS Attack. WIP...
But isn't Infinity designed around the idea of a simultaneous order? Catch 22s like this defeat that purpose. What simultaneous about waiting for...
That may be the whole point you want to discuss but that's not relevant to the point of this topic. I don't need more instructions on how I can...
Then it's a good thing i didn't say that to you.
That's a good point. But look at each situation you've listed. They all give the reactive player a FTF roll. Choosing to Dodge or Rest does not...