Exactly, this is the real question. RAW it prevents the player to activate it again, which as a general rule would prevent any future activation...
Rereading myself I admit that I was a bit inflexible back there, let me qualify what I said. I’m not saying that is what the rule is intended...
Check the first ijw post this thread, you have an example right there of 2 bullets linked. No, you don’t need ijw to figure that out, but it’s...
But I did, I’ve explained you that the right way to read the rules is the one described by ijw: each point is a water-tight compartment unless the...
Great! We are getting to the core of the problem. I’m not sure if that is stated explicitly in the rules. If it’s not, it should be printed in red...
Don’t get me wrong, I’m not trying to say that a phrase only have 1 meaning, you can read something and understand a different thing, that’s...
100% agree, a rewrite would be great. But in that case while they are on it they could remove any rule that prevent a state from being activated...
Oh, You ninjed me before! I think that they wanted to create a kind of albedo effect but giving the player more control over the activation....
The funny thing is that does more for supporting my claim than to counter it. You are right, I’m using Burgers, plural, but only because in...
Good question, off the top of my head I'd go with the state being removed with the model, but I haven't revised the rules about this one
Nothing really, I guess that is supposed to be controlled by the unloaded state, because unless you reload it you cannot try to activate it again,...
What is the point of stating that you cannot reactivate an instance of a state if that particular instance cannot be activated anyway because you...
That's the problem, you are not creating a new state, you are trying to activate the same state, yes, another instance of it, but the same state...
Ok, you seem stuck thinking you can activate it again. Let me try to explain that again because this rule is clearly trying to avoid the players...
Well, discusing about game mechanics is not a bad thing, it helps to understand rules well. For example this help me to understand the link...
That's streching things too much, You need an Engineer in b2b with that model, spending one short skill and passing a roll and that is refering...
This rule interaction is a bit weird and confusing because RAW you have an skill that can be reloaded and used multiple times but the state can...
You are in an state or you aren't. You will be reactivating the same state, not some new Stratuscloud 2.0. The state needs the skill to be...
I agree with the bullet point, probably that is what they want to say. But, why do you think the model is allowed to reactivate the state after it...
I also think the player part has to be a mistake. If we follow them RAW (as we should), that statement is not refering to the model or the...