I'd actually like to have such units simply fail to deploy on a poor roll, requiring a player to try again on a subsequent turn- representing a...
Minor digression here, but pretty much all older units tended to have a bit of less-than-optimised kit save for a real faction highlight like an...
I've learned for N4 that TAGs used offensively are best sent up a flank, where their speed and deceptively good mobility (S7 can vault some whole...
My only worry with the originally proposed system is that one player selects something like YJ or PanO, which have about AVA 2 total for their...
Definitely. I've been getting solid results from my NCA by just throwing a Squalo at every problem, and aside from its bonus against Hacking (not...
I'd only really consider the HMG for Vanilla. The shorter ranges of the other two profiles mean that you need to expose the Hsien to the midfield,...
Personally, my read on the Oznat pose was that it was for a tracker directing their animals after a scent. I certainly wouldn't be opposed to a...
Uma needs to be finely adjusted into a nearby rubbish receptacle, then revisited at a later date once the designers have sobered up. I'm most...
I'm honestly wondering if that Shang-Ji HMG is actually worth it, seems like overkill for anything short of a TAG- especially against Haqq and JSA...
Victoria Bitter rarely messes up Infinity in any way, in fact I have heard it is a quite pleasant beer.
I play NCA the most of all factions I own, I'd gladly trade templates on Bolts, Orcs and Peacemakers if it meant not every enemy I had to walk...
Uprising was more to do with an uppity middle-formerly-upper-class inflaming racial tensions. If anything, Yu Jing should be expanding their Kuang...
Having a few choices of long firelanes is important- you don't want to see the whole board, but if the enemy doesn't even need to walk past your...
You also only really have Croc Men as reliable objective grabbers, and they're pricy for the role. One ZC too if the board lets FD2 be good enough...
Before my time, but that may have been because those lists featured Fireteams of Nisses- Kamau Sniper equivalents back when CB gave a damn about...
I onced picked up MRRF solely for the fact that I wanted to try a high-order-count army, and wound up with that one because it spent the least on...
There were enough differences in the past, and both PanO and Ariadna still have some very strong limitations and internally-competitive...
It's a perfectly solid army rules-wise, lacking serious abuses but also much standout flavour in its design. The bigger killers are probably that...
Funnily enough, those abuses remain absolutely untouched- the launchers that were the worst offenders, namely the Squalo and anything with an...
Pretty much what it is now, but with a fixed Launcher (actual +3 band!) and with both secondary weapons on the one profile, plus a LT option. The...