No my issue is that the Difficult Terrain Mod is not halved by Prone but you're saying that the the Dodge (+X) Mod is. Either mods to the move...
Yeah - I'm confusing myself. Basically what I'm trying to ask is: Why does Wolfy McWolfFace with Dodge(+2") Move 4/2 -1 = 1" while Prone in...
Oh, I'd go with Morlocks FTO (the 12pt profiles) count as Moderators. That'd then allow Morlock FTO Spec Ops that's linkable with Moderators, and...
Hey, CJC is Warband Core with HI added and Wildcard specialists. That's unique. [emoji14]
No. That's not what we're saying. We're saying that - while that would work mechanically - it's a bad solution from a characterful point of...
Yes, but I'm interested in how Dodge + Prone + Difficult Terrain interacts. IJW has previously said that a 6-2 Move model will Move 2-0 in...
So I'm now thoroughly confused, although it's morning so it's probable I'm missing something. Do you half the MODs to the Move value or not? Or...
I thought it was normal maths order of operations. Prone divides by 2 and then MOV modifiers add / subtract. Unless I missed something?
That's a little torturous. I mean I get it, and we all understand the intent (mostly) but I don't find that answer satisfying.
I think this is even supported by the rules: Private Information hides "the contents of your Markers." Which doesn't say it hides the actions your...
See, I find that far more consistent than IJWs answer. "Yes if you're using Terrain (Zero G) you need to announce that, because it's a skill that...
In both cases I'm expecting the Reactive player to make assumptions about which AROs are likely to be valid, assumptions that will be proven...
How is this worse than Holomask on Hackers?
Oh, I agree that not declaring the use of Stealth at Step 1/3 has some negative gameplay outcomes but I just don't think they're any worse than...
Do they still stack? Huh... I'd have thought they'd synchronise that.
It would remove a lot of interesting tactical options. The issue here isn't the interaction (both options are entirely playable), rather it's the...
Philosophically - that is I'm not disputing your interpretation, rather I'm discussing the ideal solution - why do you want any Automatic Skills...
Well he was talking about Markers not strictly Camo Markers, so Controlled Jump [emoji14] (yes I know, I'm not helping :p)
Yup. The Alice/Charlie interaction is one I used to demonstrate why BS Attack + Move was useful in N3. The other one is if Bob has a DTW you're...
Cheers! Interesting that we came up with the same explanation separately.