He get's an option for Mimetism or ODD.
It is not two Skills with the NFB trait. The only Skill with NFB being used is TO Camo. Taking the FAQ ruling further, there is nothing in Camo...
That sounds like more than just Coke....
Established in that no one has been able to present Rules as Written to contradict it.
I agree, but then it really make NFB pointless except for some really corner cases. Which seems odd
In the thread about TO downgrading to regular Camo (https://forum.corvusbelli.com/threads/to-downgrade-to-regular-camo.35102) it has been pointed...
I'm honestly not sure what you are trying to say. Combining the -6 BS benefit of TO Camo with the Camo Marker State is exactly what this thread...
Perhaps fielding more of those abominations you call Hollow Men will help prevent future issues
There is the other side of Holo3 in that it allows the user to be in fireteams too, but that's aside. As ruled in this thread you can benefit...
For Holo1 and 2 though the skill puts you into the States (which do not have NFB) just as the distinction between the Skills and Marker states in...
Unique profiles are a great tool though. The LT Shukra and Sup Infil Andromeda are some of the things pushing me to OperationS over vanilla lists...
That was discussed here previously as well. Retreat ending missions is an ITS rule, not an N3 rule
If people are making secondary accounts to score for O-12 wouldn't that increase the O-12 numbers and lower the point scoring based on member base?
Thanks. I was in a rush to get the post out before leaving work to pick up my daughter and all those names just merge together :P
It almost has an advantage against the HD MLs. By being able to project that threat visually you can direct the flow of the match (theoretically,...
Hmm. Would the same apply to Holoprojector states? Would Patroclus be able to benefit from his ODD while in Holo1. That is not how I've played it...
Note that only the units unique to Vanilla Tohaa have been discontinued. All Tohaa units that are available to Spiral Corps are still available...
True. Using them as disguises for active turn options does limit your opponent's end of turn positioning
Ambush feels to me more like deployment pressure than active play pressure. Forcing your opponent to think about where the threats are coming from...
Hoping for N4 clean-up on that as well.