What purpose does this actually serve? Do we actually need a serious distinction between MI and LI? Does that actually add any significant value...
Play whatever you think looks fun because the sectorial is a straight up dumpster fire. It fails to defend itself in a hacking dominated metagame...
The option is literally Daoying. Anything else you're fucking yourself over.
This is the warcrow forum
uhh... how does this change anything? You can run a 3 man Core which is just a Haris by another name with your actual Haris. I do this with White...
I just want to offer some advice on table set up because this is a really common mistake I see at all levels of play from casual to tournament...
No I don't think so. The Pistol is B1 in CC mode, check the weapon chart BS and CC modes for the pistol are different. That said the profile is...
N3 it had FD lvl2 baseline. There were no FTO options for it when it released, all it did was Duo.
White Company isn't built around fluff or theme, it's designed by a power gamer and then dressed with very a loosely fitting theme to...
The fireteam is transport, but it's transport to get under 16" and start hitting targets with the multirifle/flamethrower rather than transport...
The multirifle is what makes it dangerous. You're buying the unit to put a mimetic -6 gunfighter in a link, if you then arm it with a combi you're...
Hulang is fine. It works really well at 400 points, the game is fundamentally broken at 300 points it's never going to successfully compete with...
Well shit you're not actually dead.
WinterFo, NCA, and MO are all candidates for sectorials that should have something closer to MAF levels of fireteam flexibility to get the full...
How is anything confirmed? Like 50% of people don't submit lists which means we don't know half of what's being played.
Sounds dumb. Just gonna play it the other way.
might be a borked run, the siocast for the Zeta was nothing like this.
Disagree entirely on the Chief, he makes something like 8/10 IA lists for me. A mobile repeater is incredibly good value as are non-hackable...
Keep in mind on those maps where units get super jump they're also sometimes getting +1" to their movement.
He's unhackable 2W and is invaluable at clearing out repeaters for a fireteam and sweeping skirmishers out of tight quarters. Being a specialist...