Now, I'm not sure how relevant this is to a discussion about the Hulang, but... Is it just me, or is the Hulang, quite literately, just a Domaru...
I'll be honest, Varuna does seem like a good place to go for such a REM heavy approach. Particularly since the common issue of ''Who'll be the...
Imagine some smartypants Monofilament Mine user trying to coordinate with ''filthy Antipersonnel mine troglodytes.''
Yes All this juicy data It is pleasing
I just find it funny how specially trained black ops forces can't comprehend the concept of putting down stuff in synchronization if it's...
Well, to be fair, skills like Berserker and NBW do actually legitimately differ from all the other CC skills, so keeping them separate might be...
There is a lot of non-intuitive rules gunk that could be cleared up, come to think of it... Mines come to mind for me. Apparently placing down...
Or better yet, just so they could start generating their order.
Ironic how the factions with the fewest approaches/tool variety end up being the most complex, opposed to the logical assumption of the factions...
Who'd be fourth, I wonder.
And this is why I personally dislike getting too competitive with anything recreational. Stuff gets needlessly angry and serious fast. T:
Those traits kinda sorta evaporated with the Uprising. It became HI + flexible units after that. Invincible Army is basically the second least...
I suppose it really depends on how far people take the competitive aspect.
It's always a place and time to laugh at competitive scenes. Cause competitive scenes are jokes.
I'd even go so far as to say MO has the lowest skill ceiling/plateu of all the PanO sectorials. NeoTerra has Drop Bears, Auxbots everywhere, the...
This would ring true if anyone still played marines seriously. Astartecri
No, that's be a low skill floor faction. "High skill floor" means it already takes more skill to get to basic decency than it would elsewhere....
All factions are made equal, just that some are more equal than others, as they say.
Of memory serves me right... the CBLs are interesting, if poorly optimised... But they do have some things that I wish became normal things in IS...
That does indeed suck... Maybe the game system doesn't favor them or something...?