but the 15 unit cap still puts a pretty big dampener on taking all those cheap units. It's not like we'd have some TAG to power with it.
Feels like they didnt ask anyone about what to do with the Minuteman. Not you, us, or even anyone internally. They feel like a elementary school...
I really liked that they didn't have any chance of running forward and dying, or wasting orders to avoid [before the changes to impetuous] But I...
Also Dynamo's [which were the only bikers I really liked] became impetuous, ruining the cool and unique thing about them. I'm right pissed at...
but with the order limit your gonna struggle to take too many of these
Unknown Ranger is amazing now. I loved him before but now he's gonna be beastly. Too bad they shit all over the rest of the faction. grunt...
So far we got two units that have a drop loadout in Starmada. And really only one forward deploying skirmish unit. So the Raptor is going to be a...
I didnt see the Muls in the file. I'm hoping they'll get a range bump too. The Rokots are such a dissapointment. With the changes to unit limit...
Buckle up. Got some N4 army builder test profiles. So these very well could be competely wrong, changed since, radically different or maybe not at...
I seen a few more of the TAGs since that one and they all have had gizmokit without listed Phys Still gives me something to keep my N4 hype up....
You need to have gizmo kit in your profile to be able to be repaired by one. The new Haqq TAG is Phys 14, has it but specifically noted in it's...
Got a tidbit, Zeta's N4 profile. [ATTACH] Mmm. Looking like some big discount on points and SWC. NCO is a very nice surprise. And it's...
I'm hoping to see a few upgrades on several USAriadnan units once N4 releases. As they do have a few pricey units, but alot of cheap fodder that...
Just brainstroming some solutions to shock ammo that could be interesting, and keep shock immunity relevant and more optional. What if you made...
I'm very glad this is not going to happen. As I still think this would make most T2 weapons almost pointless, you might as well just give those...
I feel if you wanted to do that you'd have to re-evaluate all the AP weapons in Ariadna and swap many if not all of them over to that version T2....
In the RPG book the specifically mention that T2 breaks into microscopic fragments after impact. In my head with both descriptions with both...
I did say they had seven, I just noted that one is a CCW, which makes it's use a little less immediately useful. [though fantastic when it does...
Well the Caledonians have six units that have access to T2 guns, and two of those are characters TAK also has six units with access to T2 guns,...
considering how many things they are putting it on that have 2 or more wounds, or any structure. I'm thinking it will be reworded to put any unit...