I mean if they have a helper bot or engineer hanging out behind them they've got a genuinely good chance of fending off attacks with disposable...
This might be a slightly optimistic take.
I favour the shakush or azrail, but always paired with a Mukhtar to engage anything with visual Mods.
One day we will get a resurrected Kaysm Beg inspiring leadership lieutenant profile, as god and nature intend. :P
I never take a hunzakut. There's a hard upper limit to how many irregular troops you can fit in a list before your tactical options each turn are...
I'd rather see Kiel-Saan get stock triad rights before any other changes, but kauuri and delegates are both cool individually, so sure. Sounds fun.
It's not a bug - it was in N3 as well. And yes it's kind of bad? Probably? If nothing else it makes maximising the use of the synchronised rule...
Yep, they discounted Multi Snipers on all troops that are also paying for infiltration. Makes sense, really - hard to use both of those...
Yup - exactly as @Whyarecarrots posted above. Additionally to note, there is no skill for declaring a pheroware attack other than the Symbiobomb...
Point of order, actually they are. Pheroware is a technical weapon - it functions identically to a jammer. Only 'use symbiobomb' is a different ARO.
This has been my experience as well.
The Azra'il can apply all of those MODs. The rule against stacking MODs refers to identical MODs and is to cover, for example, a model with...
Army: Combined Army / Morat Aggression Force Troop: Rasyat Platform: Windows / Chrome Description: Rasyat has both Courage and Religion Troop
Don't underestimate this. We don't have a midfield repeater network, it's true, but the most important area to protect is the terminal approach...
Just the combi. I'm not ever gunfighitng with her, I'm attacking with Endgame or laying smoke with Mirrorball. I've fired a BS weapon exactly...
As I read it, both would need to be prone.
Taquel being our only zero SWC chain of command option is definitely also an attractive niche for them. I've been continuing my experiments with...
As written, you can't, but we already know that some stuff was missing from inclusion in the first release of ITS12, hence my question.
Just confirming, the gates in ITS12 Armory can only be opened through the use of the 'open the armory gates' skill, and no longer through use of...
Can confirm; in older ITS scenarios this was different, but there's now specifically a 'can be damaged with D-charges' rule.