Sure it may take months or years, but when it takes that long and the changes are ones that are not needed or are inconsequential then customers...
I agree with everything except that the Commlink costs 20+ points for most factions. Meaning you're playing a 230 point list at best. Some...
Makauls don't have Mimetism (-6) and 2W to go with that Eclipse Smoke, where's Steel Phalanx models do, making it that much harder to even hit...
Played my third game of Reinforcements yesterday. Takeaways from the game: 1) For 3 games in a row now, reinforcements for both players have not...
I agree the mission do need to change, being able to drop your Reinforcements last on Turn 3 as Player 2 in a zone control mission is as close to...
Stating that Commlink has been poorly tested and implemented IS feedback.
Lol, Lobos are not undercooked, they are overcosted. Literally the worst profiles in Corregidor that nobody wanted. There is no reason to play...
The difference here being that at least in a normal game, you have a second combat groups worth of orders that you can use to clear enemy AROs or...
While you're at it, could you please fix Morans
Ahh yes I suppose your own Reinforcements could be a but harder to predict during list building. I feel like it could be a but hit or miss with...
I played my first game of Reinforcements tonight. Mission was Capture and Protect, I played Starmada vs Vanilla Aleph. Observations: 1) Losing...
Your own reinforcements or your opponents? Given that Rwinforcements are public info from the start of the game, it really shouldn't be too hard...
You really don't need to play the game to understand that a tax is a tax. It's literally basic maths.
It definitely needs refinement, and is definitely not fine as a rule. The triple tax it imposes on every player is silly, and problematic during...
You're missing the point entirely, but I'm.nkt going to waste any more time explaining.
I'm not trying to say that the Reinforcements rules or game play is bad, on the contrary it looks interesting and fun. What I am saying, is that...
Part of the game is listbuilding, and if it feels shit to have to add in a triple tax Commlink profile (SWC, extra points and using up a trooper...
The contents of the combat group would be private information, just like if you had Combat Jump troopers. The oppone t would still know that you...
No you don't but having Reinforcements as private information would mean that you could hide a Combat Drop or hidden deployment model, as your...
I'm not happy at all with this decision to make Reinforcements open information at the start of the game. The models are essentially deploying...