The mod in close combat represents the possibility of hitting your friend as they move about while fighting each other. They're not the same mods...
My assumption was you could just as easily jam your ally in a close combat situation. You don't take a penalty to hit for camo though - the...
By the rationale I used, it would make sense from a fluff perspective for the isolation caused by a jammer to be temporary - i.e. only unable to...
This is one of the main draws to the game for me. The elite troops are more likely to succeed, but every trooper has to be careful and even the...
My take on it is that Comms Equipment is a sophisticated device, such as a hacking device - it can be attacked with a hacking program designed to...
Making them Comms Equipment would be pretty bad for the theme, that's for things like hacking devices. I'd imagine a jammer to be little more than...
Yes, I much prefer the missions where there is an objective-based victory condition as opposed to killing Army Points. That said, I dislike the...
Definitely on on the deployables and certainly on the scenery structures which are mission objectives, those antennas or whatever they are in...
The HMRC has a DA round too, maybe that's what you thought of? Unmodified AP is a DAM boost in any situation where the target is ARM 2+, which...
I think this would make the SMG very, very attractive.
This bit of the argument seems to be a very different interpretation of what is happening on the battlefield to mine. I would never consider a...
In the context of an ARO against an active trooper, the reset would be an attempt to prevent the attack from finding a target. My meaning is...
From a purely game mechanical point of view, I prefer the idea of forcing bad decisions on the reactive trooper as a sound strategy - which leaves...
How about making Discover a part of an ordinary Move for MSV 3, that is they get to complete a Move and a Discover as a single short movement skill.
I'd like 'retreat' not to end the game, or be removed entirely. I'd also like the intelcom function of classified cards to have no effect on...
Sticking to the constraints of using Army builder and ITS rules, the only thing in the document I thought was needed is the improvement to a...
Oof, thanks!
At the the start of the Nomad turn, that player expends a Command Token to cancel the Possessed state of a TAG. The TAG in question is in base...
Basic Impersonation TAG. Bob from accounting has really let himself go.
Really useful stuff, thanks!