Thanks. Now it is correct.
Hello Commanders, I took the time to create a Paradiso Control Screen. https://www.dropbox.com/sh/wdz6t02vdwcxwcu/AAC3cczQjelmL1lRB-JCJJ7Ha?dl=0...
Would like to see win/tie/loose per troop (or unit or loadout -> the easiest option is enough). Would like to see, how the "stars" perform for me...
Don't bend. It wasn't my intention to criticise you. My intention was to find a common ground. But it is almost impossible to avoid...
I try to understand, what is going on here... :thinking_face: @Ginrei , sometimes you leave the visible area (written rules) and move towards...
It is wrong. I should have deleted it instead of making it grey. Sorry for the inconvenience. Thank you for your clarification.
A declared move is always executed immediately. Good point, that you take a break after the declaration and before the actual movement and do the...
There are no easy answers... My brain is starting to break too: Fireteams: In active turn you declare a move and one of the members leaves...
The coherency checks are purposely timed. You can "slingshot" a trooper once, but at the final coherency check, the connection gets disconnected....
That's true.