"Bad" in this case referring to its design in regards to balance and competitiveness, i.e. for inclusion in an official tournament packet. It has...
Countermeasures is just a badly designed mission that reinforcements then takes the worst aspects of and dials them to 11.
@Koni It's been a month, now would be a good time for CB to touch base and give some news on what's being worked on.
Congratulations, your sycophantic fanboyism is chasing CB's customers away and causing them to disengage from the product. It's feedback that...
Yes.
They're not though, in most cases Frenzy units that would otherwise spearhead a fireteam don't see play in Vanilla. Riot Grrls are solid in a...
Already discussed it in a previous thread Covered it already at length It's a bad idea, will cause requirements for alot of overhauls for...
Puts too much agency is player 1's hands to control game state. Think of it like this, I put my commlink in a fireteam run up the table snipe...
It's a pretty common complaint so far the 40% casualty threshold is too high so you're not alone in that department. There's people like @Aspect...
The exclusion zone is fine. Consider Decap or Supplies, being allowed to deploy on the halfway line means you can set yourself up 24" away from...
The point being that adjustments need to be made for the game mode to function well in conjunction with the ITS packet. Had your TO chosen poorly,...
I will point out that your TO wisely picked 3 missions that work better with the mission than most in the current packet. There are others that...
Jujak has a Heavy Flamethrower and NCO, the Haetae doesn't have either of those. It's a viable alternative. Jujak can also start a fireteam which...
So-Ra, Bixie, and the Jujaks are decent options too.
Even without Tachimoto they're good. They're the cheapest link option and regular order, they wildcard, and placing a sensor/repeater into the...
Haetae has an obvious stand out profile. Hwarang perform about as expected. Sulyong are excellent specialists, the FO profile is exceptionally...
I think it was in MO, but I can't be 100% sure as MO has changed so many goddamn times it's hard to keep them straight
No it didn't, it had mechanised deployment which is different as that made multi peacemaker lists not particularly viable.
So just to stir the pot some more I went back over some point comparisons and I noticed that had overlooked during the N4 change the Armbot's...
Even in a kill mission this is good for player 2, see people reporting those sorts of missions forcing them into reinforcements chicken. If...