Well also the big change is that normally you probably can't afford to spend 3 turns with 100 points not contributing to the game, you're probably...
Weird I've never seen that.
No, they kick in at 40% losses at the moment. You work off the main force's numbers because it's entirely possible they miss the first two turns...
Yes, although gut feeling is that the casualties required need to come down. Right now you're required to lose nearly half your army in value...
I'm currently playing the 350 advertised in the rules packet, the consensus so far is dropping the main force to 250 has exacerbated some of the...
They also work against surprise attack from holoecho units, but yes the equipment is largely useless.
They don't serve their function to offset someone getting hit by an alpha if you do that though. It's an easier fix to adjust the reinforcements...
[IMG]
I think 50 is actually right. Think about it, most premium big hitters sit within the 50-75 point range, if you have one of those Alpha'd off the...
Put an unhackable trooper in the fireteam and use them to clear repeaters. I've told you so many times this is what Lei Gong exists for, pick...
There's plenty of variety in choice for the reinforcements, you've just picked something awful that's all. The only complaint I have for building...
As in bringing a mess of those units isn't worth it unless you fireteam them. The composition and value is so close in effect to a fireteam and...
Yeah the commlink in its current state doesn't feel particularly well fleshed out.
I don't think you take that comp unless you fireteam them. The Weibing TacAw orders are extremely low value if you aren't using them to reposition...
They deploy on your half of the table able, you get to dictate their engagement. They don't need as many orders as a full combat group to get...