Much as I like your suggestion isn't the move+move.into.CC the reason we have this genealogy of rulings? If they wanted to fix it so badly that...
Yeah, ok, I probably could come up with some edge cases (to the tune of, "maybe I'll shoot first so they dodge, so then I can move safely"), but...
So this whole thing started with CC baiting originally? Like when you dodge in ZoC and out of LoF to force Aro and then move riskless into CC?...
Me neither but I'm under impression this whole FAQ thing initially started from people doing this kind of shenanigans, or something similar. A...
Page 20: IMPORTANT Even if declared one after the other, both Skills in a single Order are performed simultaneously. For example, if you declare...
Can't you move away from console wih first half of order and then declare activation of this console? I don't think Diphterion suggestion removes...
You move, ask for aros, and then declare BS attack and designate your starting position as the origin of the shot. You sure about that? While...
And this is how you cut a Gordian knot, ladies and gentlemen. :clap::beers:
Main one. Infinity is hundred of pages of rules as is. Some of them being this level of unintuitive, exceptional and abstract is bad for...
Fair enough. Different people different perspectives. Fortunately there are no stakes at all on us agreeing or disagreeing :)
I wouldn't argue that they carefuly designed fireteam composition. I would argue that this part "Camouflage is placed on a designed unit with...
Tell that to Marker State, an ability that is much stronger and that can be relatively easily put on all your troopers by quite a few armies. Also...
Why do you think it is a problem? How does it affect the game or player experience negatively? This might seem argumentative but stating that...
Is this a problem or is this a solution? Because it sounds like suggesting a solution to problem I have already listed (elite aro units in 5mans...
So my last post got me thinking... what are the main issues people actually have with fireteams. I'll list some and you tell me how you guys feel...
Lets add complexity to fireteam rules without solving any of the issues people actually have with fireteams. EDIT: My above comment might feel...
Yes! Duos are such a neat idea. Unfortunately apart from somewhat niche cases of units really supporting each other (like TAGs and engineers) they...
Liked and quoted for maximum +1-ness I so wish they would (at least partially) move away from balancing sectorials around 5-mans.
What made Mordheim injury rolls so great (at least for me) were two things: That you also got a small chance on good results (like getting frenzy...
I didn't get the color question either. Maybe it is a tie-breaker, that only shows up when there is no clear favourite so far.