It's simple: The Kanren player can't ask, because his Trooper does not actually have a Hacking Device. The Knight player is not required to...
It's in the RAW. It's just not explained well. It's explained as if it is being told to someone who already knows the rules ;). The General...
I think the easy answer is: "When in doubt, it's Face to Face." But in terms of interpreting the ambiguous language of the Face to Face rules, I...
I should also add solving the 'problem' of templates causing Normal Rolls by shifting placement into the Declaration step and having templates...
I hear what you're saying, and y'all admittedly play a lot more and have played a lot longer than me. I'm inclined to take your word for it, but...
@Sangarn I agree that it is sloppy game design. What you are really talking about is the fundamental simultaneous resolution mechanic of...
It's been said plenty already, but I just don't see as many hackers and repeaters in play as I do with Nomad lists. You can tailor a list to have...
Vanderbane, From my perspective, I don’t think it is reasonable RAW to treat falling as part of a declared move. I think it’s fine if a jump,...
Correct, sir.
Yea, ignoring the BS MOD from Cover AND the ARM boost from Cover is pretty sick. But you've gotta get comfy with how to move your Luno. They've...
"Lunokhods are a very Nomad piece of kit. They have the ability to shape what your opponent does without you spending any orders on them...
'Yea, I love the bike and I love the robot. But the bike has wheels. Where are the wheels on the robot?' 'Oh... uhhh... let's just stick them on...
I dunno, man. This is all pretty edge casey. I think the language of the rule is actually pretty clear if you interpret "route" to be a declared...
I kinda like the idea of placing everything and the resolving at the end of the phase, but it is cleaner to just do it on the spot, model by model.
I don’t think there’s a rule against it. It’s simpler to say that no part of a model’s silhouette can leave the game table, but I don’t think...
Infinity is pretty much written like a computer game. It is a highly abstracted game of horizontal and vertical planes and cylinders.
I find it helps to remember these sorts of details by strictly following the declaration/resolution process for every single Order, regardless of...
In my opinion, a good way to think about a crit is simply as a success with an astronomically high value, like 50. I succeed on a "50," fail on a...
1 is correct. The bolded text refers to scoring.
Terrain in Infinity is incredibly simple and straightforward, especially for a wargame. It doesn’t do anything unless you’re touching it. If...