I think it's only a slight exaggeration to call Marker State that annoying "gun" that beats everything in little kid RPS games.
Probably worth mentioning that these lists were single game lists for an event with maps and opponent factions in advance, meaning we needed less...
The deactivator as-is does very little I agree. I'd like to see it have some capability against perimeter weapons too. Like a high number ARO that...
Active turn does not need to advantage the active player in all the ways it currently does because it already advantages them in terms of...
Reinforcements are for the weak. Also, they will lead to a bit of a gameplay loop, with players jumping right back into their comfort zones every...
I love this solution, in particular the "super-vault" aspect of it which would make the skill incredibly useful and also easier to use on the table.
It's a key element of how the game currently works, but it does not need to work that way. Allowing "use it or lose it" ARO still gives a similar...
If we treat templates like berserk, they can no longer be dodged. That would push the trading power of warbands way up, especially with a +6 MOD.
I would be in favor of this change. Mimetism and marker are so, so good they need the maximum amount of soft counters. I disliked old burnt state...
Is MOV 0 = no guts movement allowed a real thing? I hadn't heard of that one before and would like to see netrods not dodging around the place lol
Sorry for the delay, I have been (and still am) a bit under the weather and rather foggy-minded. Answers might be a bit brief. MAF don't really...
Yeah aiming to win an internet argument is for losers honestly. The aim here is a better Morat faction (or an untouched one if you prefer!) and...
My one big wish for morat redesign is that the rock cutting chainsaw becomes a continuous CCW. Thats how you rend and tear!
Army: Several Troop: Fiddler Browser used & Operative System: Chrome, Windows Description of the bug: Fiddler's Jackbots are not hackable. Seems...