Yeah, that's about right. The alien limitation was a archaic rule that is still alive since the earlier versions of this ruleset. I'm going to...
Hey @garagefridge ! I'm glad you're enjoying it! Based by the game I played and the feedback I received, at the moment it seems the two...
Well, while I agree those are fun skills in the baseline game, for the reasons you stated, when I thought how to adapt them in Mercenaries I found...
Well, having a super-heavy armored, mimetism (-6) Netrod it's surely a fun thing to see on the field. Honestly though it's not much different than...
I started playing Infinity with Nomads, because I liked the miniatures and they offered me a balanced approach to the game. After a couple of...
I'm still monitoring the impact of BioImmunity in the game, so it can be subjected to changes in the near future. But the reason was that I tried...
Updated the link in the main post!
Oooooh I'm so excited! I'm happyto say I finally released the version 1.0 of the ruleset of Infinity: Mercenaries! What does it mean? Few...
Long time ISS player and lover here. This sectorial is... not really up to date. By itself is really enjoyable and usable (you won't find...
Small update! I tooke some time to draw a new Company sheet, hoping to make it more digital-friendly....
Version 0.8 is here! Yay! Here's the recap of the changes (you can find them highlighted in yellow, inside the document): The captain is now a...
Isn't that a weapon sight? It could be a marksman rifle
Updated the first page to include the documents created by Perzan
That's correct!
@Perzan thank you for the effort! That's really a great work (I admit my information management skills are somewhat... *cough* lacking ).
I agree on all these points. I aleady have something on queue (I'm working on refining the ending rules) and I'm going to work on the other...
Thank you for the support :) Sorry if I didn't updated the project in a while. With several things running in my life (mainly renovation and...
I'm going to take an highly unpopular road, but I have to say I always liked mixed fireteams. (And Sixth Sense too, but for a different reason)...
That's my approach to these units: Mukhtars are powerful hunter/seekers, aggressive pieces with a lot of versatility, and they're meant to win...
Adding a detail to QueensGambit explanation, just to clear any doubt: enemy hackers always have Aro on friendly hacker through friendly repeaters....