To be fair, that seems to be Infinity take on jammers. In reality EWar stations, especially directional ones (as opposed to a few micro-schemes...
You are definitely not the only one here, to say the least. ...to my dismay, because it looks a bit too "poisonous" to me, especially when tone...
I mean, you probably run one in their link anyway as a main active piece. Having spares may be useful though.
I don't see why would we want to actively look for active turn CC with default infantry with standard mobility/delivery. CC on them should...
I don't see ol' reliable aerosol screens in PanO arsenal either (with a single exception). It doesn't mean YJ getting Jammers or PanO getting...
Why would electronic warfare not look like something a superpower with modern military does?
First, ODD is a powerful skill on its own and I don't see why would you gut its counters. Second and more important: nested skills must die in a...
Well, you get 2 more orders in that group because of single CG immunity, maybe that's what caused it.
Posting roll to hit something out of cover and in your good rangeband (and with added link bonuses if applicable) and call it "BS" to cut a wide...
Not a very good testing grounds IMO because said Medjector is found on a WIP 15 Doctor+ with BS 11. So unless you want to shoot that Medjector at...
Honestly, I was always seeing Dead state as "messed up enough to make battlefield assistance inefficient at quickly restoring ability for the rest...
@the huanglong Well, to be fair, mines we have in Infinity work more like smart versions of likes of Claymores / MON-50. They are fairly different...
Like mines? Or do you suggest to rename them into Shock Mines? From Template Weapons page: "The Area of Effect of a Template is the area it...
I'm fairly sure models that cost 90+ points (and especially this ~130 pts model, or whatever it costs) or something were not exactly supposed to...
I would like to point out that in terms of game mechanics, capability of stopping opponent's action is a consequence of F2F rule, not a cause....
I'm not sure you would risk normal hacking rolls with that 60 pts trooper most of the time, regardless of Deflector. The rest of the kit you've...
I wouldn't say problem is with smoke in F2F to begin with. It isn't with throwing per se either, IMO, it's with platforms most of which happen to...
I'd say it has more to do with how marginal differences between ~14 pts troopers and oldschool ~24 pts troopers. You generally only take the...
Smoke losing +3 rangeband means rather unfortunate things when your smoke chuggers are likes of Kitsune or Al-Fasid. Revising means of access to...
Let's imagine we have some Climbing+ model coming into contact with a wall, intending to walk on it. At that point you need to put a model onto...