Hippo and Axeman look awesome.
I can only speak for myself, as anything else would be anecdotal, but yes, i take fewer risks early than i did before.
Ok, got it. Im not sure, maybe @-V- can answer?
Your opponent getting a reward is a penalty in a zero sum game like aristeia.
I don't know what ocult is, but marked means they can attack without los, and you need los for a defender to damage an attacker. I don't see...
Doesn't it encourage even more defensiveness, since losing a model is even more devestating?
This is going to be postponed, will post an update soon.
Im mistaken, you can do it turn one.
Been loving fiddler after 3 games, haven't played gaia yet.
Specifically i dislike the extra draw as rewarding someone who is already ahead. The tiebreaking aspect is fine.
Never in the first draw of the game, and never in isolation. This is a discontinuity with how the game has worked in the past. Im also confused...
I think having a small chance of winning* the game before it starts based on drawing is a negative play experience, and I expect better from this...
I appreciate that, and hope you know how much I love this game. However, this feels sloppy and rushed. A change like this needs to be thought out...
Thanks for the reply. I think that moving the center scoring zone in king of the hill to the deployment zone farthest from your enemies at the...
But not king of the hill? Seems strange. @-V- could you explain this please? Feels very slap dash and not in keeping with how well run aristeia...
I actually dislike first blood quite a bit and hope it disappears. I would recommend using zlavin, makes drafting very interesting.
They often do this to beta test. rules They did the same thing with tags and medium infantry in infinity.
Pairing kosmo with ranged characters is more difficult, but can be very effective.
Thats super helpful thanks
I really hope it stays that way. I don't want my game to have a story, i want it to have a setting where i create my own stories.