1st game with MO

Tema en 'PanOceania' iniciado por Jlester92, 5 Abr 2018.

  1. Jlester92

    Jlester92 New Member

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    Played my 1st game with MO. Ended up getting beat 7-0 but it was due to my own mistakes. I have one question regarding one decision I made. I am running the Joan, DeFersen, 3 hospitaller knight link. I am running up the right flank and there is an intruder sniper perched across the board. He is in the long rang band. It will take me two orders to run across an open area. If I get across I have a good change of taking out a Kriza and his LT. My thought was to risk running across and letting the sniper have two unopposed shots. But I chickened out and stayed. This ended up costing me my link and Joan the next turn. In others experience is it worth running this link in open space since it is designed to take a beating.
     
  2. stargorger

    stargorger Well-Known Member

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    Thing is if he crits/kills your link leader and you have no Command Tokens left to reform. And of course losing Joan or De Fersen could be a big chunk of your army strength depending on your build.

    In that scenario (you said it would take 2 orders but I'm assuming you had more than 2 orders left?), I would have moved, forced him to declare his target, then shot at him. Make it FtF. Then do the same next order, see if he still wants to FtF (you might have killed him or gotten him to at least drop prone/retreat). If he doesn't, move again to run, and if he's prone/out of LOS you can just move and shoot your third order. If he shoots back, well, you have another chance to kill him.

    TLDR; yes it's more order intensive but if you have the ability, taking out the Intruder, forcing a FtF, and not just tanking crits is usually better I've found.
     
  3. eciu

    eciu Easter worshiper

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    So Intruder was outside of 32" range for your HMG ?
     
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  4. psychoticstorm

    psychoticstorm Aleph's rogue child
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    MO are like a sledgehammer, even when playing without knights you need to press on and do damage, a Joan link needs to be constantly in the offensive.
     
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  5. eciu

    eciu Easter worshiper

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    Yea, go go Spitfires!
     
  6. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    The heavy infantry link is your wrecking ball, they can usually beat out most things on active turn through volume of dice and superior BS. Even if you're in bad range its often time worth shooting because at the end of all the modifiers you're 5 for 11s and they're 1 for a 12 or 13. well worth it imo. they have two wounds and decent ARM, so they can afford to make a mistake. that being said, don't intentionally put them in a bad situation.

    I really want to like MO, but running the Heavy infantry link every game gets very boring very quickly.
     
  7. Wombat85

    Wombat85 Well-Known Member

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    Can I just throw in what is with your boards having a 16" (2 x (4+4)) gap with no cover or similar effect. That's way to much open space.
     
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  8. Jlester92

    Jlester92 New Member

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    He was in long range. I debated shooting by there was no cover. I figured it was better to run than try to shoot but then I did neither
     
  9. psychoticstorm

    psychoticstorm Aleph's rogue child
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    Don't worry it happens to everybody best course of action though is to stick to the plan even if it is a bad one.
     
  10. Jlester92

    Jlester92 New Member

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    It wasn't more of a question on how aggressive you can be with that link walking in an open area against a sniper
     
  11. Barrogh

    Barrogh Well-Known Member

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    Roughly this aggressive.
     
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  12. psychoticstorm

    psychoticstorm Aleph's rogue child
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    I think shooting back is far greater option even with bad modifiers
     
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  13. Barrogh

    Barrogh Well-Known Member

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    Definitely. But while the example used non-expendable intruder, the question was about snipers in general, and some of them are cheaper and less important, so they can afford shooting at non-team-leader model in this scenario.

    Granted, chances to actually disable a knight is slim even with decent weapon, and if you don't, this move is questionable.
     
  14. psychoticstorm

    psychoticstorm Aleph's rogue child
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    The point I was trying to make is that moving and shooting in the open is still the best option even if it is done twice.

    MO need to be played aggressively, way more than usual.
     
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