I got to see last week how effective Miranda can be with her E/Mitter. It wasn’t IS, but Tunguska. I was actually playing my vO-12. My opponent just used her as an ARO piece, and she was hell to deal with. I tried shooting her with a silver star HMG but just couldn’t hit and was lucky with some BTS saves. But if she was this effective on her own, image her with a single 12pt SMG ABH with her! I gave up on the HMG and started to use my Jackboot E/Mitter because he has warhorse but still I couldn’t hit her. Eventually near the end of the second turn I was able to hit her with my HMG. So now I’m going to be trying to get her into my IS lists!
After you have played with her enough to get your opponents used to you having her you can swap her to Sfoza masked as Miranda.
And then both just kind of die easier to the same shit that kills Miranda, anyway. FD Sforza is fun though. It is worth noting, that with ISS being absolutely oversaturated with EM and Adhesive solutions, and the nerfing of Speedball to require someone to apply the kit, ISS has a strong as hell mobility-kill game going on.
N5 ISS has very strong no-sell functionality: Smoke shooting? MSV2 albedo on the bao. MSV or marksman overwatch? Albedo and disco ballers on units we don’t mind taking. Stealth? Cranes and Zhanying ignore it. CG teams are one of the few easy pure cores to take on purpose this edition. Mobile attackers, especially TAGs and flyers? Linked E/M and glue, E/M mines, depreps, pitchers, etc. et al. Camo/HD? Sensor everywhere. Impersonator? Bio visors, CoC, lots of DZ defenses. Hacking? Tinbots, Zhanying zero pain, Cranes ignore surprise mods. Viral? Key gunfighting and ARO pieces have STR or are probably shock immune. ISS is just very “none of your shenanigans now, surrender quietly or come at me bro” at this point. I find them a little rough playing into Morats specifically bc of all the Warhorse as it makes the E/M much less effective, but generally ISS feels more versatile and effective than ever. I’m developing the opinion that they benefit from thinking about matchups when listbuilding since you can’t put every counter in the same list without sacrificing offensive power.
Just a list for playing around with what sounds fun to me. ────────────────────────────────────────────────── GROUP 1 7 JÌNWÈI (Triangulated Fire) E/Mitter, Heavy Riotstopper / Heavy Pistol, PARA CC Weapon(-3). (0 | 23) JÌNWÈI Adhesive Launcher Rifle, Heavy Riotstopper ( | TinBot: Firewall [-3]) / Heavy Pistol, PARA CC Weapon(-3). (0 | 19) CELESTIAL GUARD (Lieutenant) Combi Rifle, Light Riotstopper / Pistol, CC Weapon. (0 | 13) CELESTIAL GUARD Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) LONGWANG PILOT (CC Attack [+3]) Adhesive Launcher Rifle ( | GizmoKit) / Assault Pistol, PARA CC Weapon(-6). (0 | 10) JĪNYÀO Submachine Gun, Adhesive Launcher Rifle, Heavy Riotstopper ( | Deployable Repeater) / PARA CC Weapon(-3). (0 | 18) QIÁNFĒNG (Surprise Attack [-3], Hidden Deployment, Infiltration) Boarding Shotgun, Heavy Flamethrower, D-Charges / Silenced Pistol, PARA CC Weapon(-6). (0 | 28) GROUP 2 7 WÚ MÍNG AP Heavy Machine Gun / Boarding Pistol, CC Weapon. (1.5 | 33) WÚ MÍNG Boarding Shotgun ( | TinBot: Firewall [-6]) / Boarding Pistol, CC Weapon. (0 | 22) ZHÀNYING (Hacker, Hacking Device [UPGRADE: Zero Pain]) Breaker Combi Rifle, Pitcher, D-Charges ( ) / Boarding Pistol, PARA CC Weapon(-6). (0.5 | 25) PHEASANT IMPERIAL AGENT (Doctor) Combi Rifle, E/Mitter ( | MediKit) / Breaker Pistol, PARA CC Weapon(-6). (0 | 27) BÀO TROOP (BS Attack [+1B]) Thunderbolt, Flash Pulse / Pistol, CC Weapon. (0 | 23) SHÉNJI Combi Rifle, Akrylat-Kanone, D-Charges(PS=5) / Pistol, PARA CC Weapon(-3). (0 | 18) KOGA NINJA (Camouflage, Forward Deployment [+8"], Minelayer) E/M Carbine(+1B), Pulzar, E/M Mine / Pistol, E/M CC Weapon(PS=6). (0.5 | 28) 3 SWC | 300 Points Open in Infinity Army
First game with ISS in N5, was just teaching a new player but I'm really impressed with the potential now. Reborn ────────────────────────────────────────────────── GROUP 1 10 ADIL CRANE RANK (Lieutenant) AP Spitfire, Nanopulser, Disco Baller / Heavy Pistol, Monofilament CC Weapon, PARA CC Weapon(-6). (1.5 | 49) JÌNWÈI Adhesive Launcher Rifle, Heavy Riotstopper ( | TinBot: Firewall [-3]) / Heavy Pistol, PARA CC Weapon(-3). (0 | 19) BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | 12) PHEASANT IMPERIAL AGENT (Doctor) Combi Rifle, E/Mitter ( | MediKit) / Breaker Pistol, PARA CC Weapon(-6). (0 | 27) SHÉNJI Combi Rifle, Akrylat-Kanone, D-Charges(PS=5), Armed Turret(E/Mitter) / Pistol, PARA CC Weapon(-3). (0 | 21) ZHÀNYING (Hacker, Hacking Device [UPGRADE: Zero Pain]) Breaker Combi Rifle, Pitcher, D-Charges ( ) / Boarding Pistol, PARA CC Weapon(-6). (0.5 | 25) PANGGULING FTO (Repeater) Light Shotgun ( ) / PARA CC Weapon(-3). (0 | 12) HSIEN Heavy Machine Gun, Nanopulser(+1B) / Pistol, DA CC Weapon(PS=6). (1.5 | 49) QIÁNFĒNG (Hacker, Parachutist, Killer Hacking Device [UPGRADE: Firewall (-3)]) Submachine Gun, E/Marat, D-Charges ( ) / Silenced Pistol, PARA CC Weapon(-6). (0 | 24) JĪNYÀO Submachine Gun, Adhesive Launcher Rifle, Heavy Riotstopper ( | Deployable Repeater) / PARA CC Weapon(-3). (0 | 18) GROUP 2 4 2 CELESTIAL GUARD Monitor Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 6) KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 6) BAYARA (Minelayer) Light Shotgun, Heavy Flamethrower, Shock Mine / Kobra Pistol(PS=6), PARA CC Weapon(-9). (0 | 19) 4 SWC | 300 Points Open in Infinity Army
I played this for new B-Pong vs QK (with two TAGs). I wanted to try out new stuff so I had to prox Ninja, Robot HI and shiny new Engineer: It went close, because I made an error in T2 and not put Adil in contact with the right console, insted put him in suppresive to guard a flank, were nobody came ... and Iggy managed to kill my guards on the left console. Jinwei turned out to be a TAG stopper ;-) Ninja went in from the flank, briked Iggy and finished it in T3. ────────────────────────────────────────────────── GROUP 1 10 3 HSIEN (Lieutenant [+1 Order], Specialist Operative]) MULTI Rifle, Nanopulser(+1B) / Pistol, DA CC Weapon(PS=6). (+1 | 48) SHÉNJI Combi Rifle, Akrylat-Kanone, D-Charges(PS=5), Armed Turret(+1B, Ad. Launcher Rifle) / Pistol, PARA CC Weapon(-3). (0 | 21) JÌNWÈI (Triangulated Fire) E/Mitter, Heavy Riotstopper / Heavy Pistol, PARA CC Weapon(-3). (0 | 23) BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | 12) BOUNTY HUNTER Sniper Rifle / Breaker Pistol(+1B), PARA CC Weapon(-6). (0.5 | 19) ADIL CRANE RANK AP Spitfire, Nanopulser, Disco Baller / Heavy Pistol, Monofilament CC Weapon, PARA CC Weapon(-6). (1.5 | 49) CELESTIAL GUARD Monitor Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 6) KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 6) KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 6) GROUP 2 4 1 PHEASANT IMPERIAL AGENT (Doctor) Combi Rifle, E/Mitter ( | MediKit) / Breaker Pistol, PARA CC Weapon(-6). (0 | 27) ZHÀNYING (Hacker, Hacking Device [UPGRADE: Zero Pain]) Breaker Combi Rifle, Pitcher, D-Charges ( ) / Boarding Pistol, PARA CC Weapon(-6). (0.5 | 25) KOGA NINJA (Parachutist) E/M Carbine(+1B), Contender, Tactical Bow / Pistol, E/M CC Weapon(PS=6). (0 | 28) PANGGULING (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 14) WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3) 3.5 SWC | 300 Points Open in Infinity Army