I'm just glad some scenarios are still using the defense turret, because i converted a nice Tohaa turret and never got a chance to use it.
Defense turrets are an awesome addition to the game. Love to see more missions with neutral defense turrets guarding the Objective Room.
This week there have been articles and videos of debate on this season, here is the index of links: Infinity Tournament Season (ITS) 14 Rules Round-Up https://www.goonhammer.com/infinity-tournament-season-its-14-rules-round-up/ Infinity Tournament Season (ITS) 14 Thunderclap https://infinitytheuniverse.com/blog/its-thunderclap Fast Panda Gaming: Data Burst 17, Infinity the Game - The all New ITS 14 Mission pack Thunderclap Spoiler: Video Late Night Wargames - Episode 105: Infinity ITS Season 14 Breakdown! Spoiler: video
While doing the translation for my community, in the comparison step with the Spanish version, I saw this error in the Biotechvore mission: Points of the classified objectives do not match.
I've got to say I'm still disappointed some missions are almost impossible for some forces. Looting & Sabotage in particular for ISS and a few others. ISS has no TAG and very little weapons to destroy the AC2. It would help if the added monofilament to the list of Anti-material weapons. Mindwipe is at least a little more doable since we have hackers. But for USARF and some others it's almost impossible.
Anyone can get D-Charges from Panoplies. ANYONE. Hackers are not mandatory for the mission. You are not forced to use the Data Erasure bonus program to destroy a Server... D-Charges are enough...
Oh yes, and the auto defence also aren't limited to only triggering on CC Attacks in this edition, so it's extra fair for everyone. This is an improvement over the ITS 13 version, but it's still the worst mission.
Yes and easier said that done. Especially when you know it. I would make sure the enemy doesn't get them and make sure to kill the few I know that can accomplish the mission.
From my experience playing this mission in N3 with ISS when ISS wasn't exactly stellar; D-Charges are one of few weapons potent enough at destroying an AC2 so picking up D-Charges on the way to the thing was vitally important for most armies back then and it'll still be very important now as well as offering the option of list variety. Back then you'd see Saito walk up to the thing and wail on it for 6-7 orders until it was done which was marginally more order efficient, but that's no longer a realistic option due to how the defence works as it now demands results on the first hit. And that means AP and EXP at the same time, which is in very short supply outside of picking D-Charges up from a Panoply with a CC monster. Bottom line is that the mission doesn't hugely disfavour ISS because ISS is missing Anti-Material CCW (or ranged for that matter), plus ISS isn't exactly bad at moving units past those Panoplies like they were in the past and sticking a Pheasant in one of those Harises is not outlandish like it was in the past. It's not a bad because you are playing ISS, it's bad because you are playing Looting And Sabotaging and most factions should be equally disfavoured by it. Not all, but most.
While an improvement from when they couldn't I still think the mission design for L&S isn't very good. On the other hand I played Cryogenics today, was an interesting one.
I read this sentence as: You can attack and struggle with ADS or you simply put D-Charge on it and call it a day.
There was official ruling posted somewhere on warcor forum but quoted in rules section that made ADS work in ITS13 work the same way as they do now. So nothing new here, just well explained for everyone to see.
Okay, because "place deployable" has the attack label? So "placing deployable (D-Charge)" is like Berserk vs an AC2 (or other game elements with ADS). I hope I got it right now, so that I can explain it, when others are in doubt. Old version was: A tiny little change, that have a big result.
Right, there are a mistake. In Spanish should be 1 point per each classified. As the Paralysis ammunition states: https://infinitythewiki.com/Paralysis_(PARA)_Ammunition This Ammunition has no effect on targets that have no PH Attribute. In this case the target will not roll and will ignore the effects of this Ammunition.