While looking at QK options for CC Anti-material, I just noticed that we have access to multi-pistols that can do CC anti-material. I've always started list which need anti-material CC with Leila & Alhawwas, then usually add fiddler. But with this, I may use Odalisques wildcards in an offensive Haris. This also makes Wild Bill more viable.
If you run the numbers, a 3 man fire team with an odalisque comes to 1.35 STR per order. I'm not even counting crits in this. Another added benefit is that you don't have limited ammo. Its not as efficient as Fiddler, but she is a big target in scenarios that need anti-material. Odalisque in 3 man fireteam 3 Attacks Dice * 90% Chance to hit (18/20) * 2 damage Dice * 25% chance STR damage (5/20) = 1.35 STR Odalisque in 2 man fireteam 2 Attacks Dice * 90% Chance to hit (18/20) * 2 damage Dice * 25% chance STR damage (5/20) = 0.9 STR Single D-Charge in deployment mode 3 Damage dice (100% chance of hitting) * 50% chance of STR damage (10/20 after AP) = 1.5 STR Fiddler with 1 Jack bot using all D-charges in 1 CC order (Non-repeatable) 3 Attack in CC * 90% chance of hitting * 3 damage dice * 50% chance of STR damage (10/20 after AP) = 4.05 STR
Don't forget that Bill has +1B with his pistols! Though only CC15 so I think it works out about the same for 3 member Fireteam
Will Bill has +1 B & Dam, but less CC Wild Bill in 3 man fireteam 4 Attacks Dice * 75% Chance to hit (15/20) * 2 damage Dice * 30% chance STR damage (6/20) = 1.8 STR
Ooops, I keep thinking of pistols as BS weapons. Wild Bill in 3 man fireteam 4 Attacks Dice * 75% Chance to hit (15/20) * 2 damage Dice * 25% chance STR damage (5/20) = 1.5 STR
Numbers will be a little lower in looting and sabotaging because the target now fights back and auto- rolls an 8. Should still be viable, though. In fact, a nice thing about the odalisque haris is that if one of them had terrible luck and gets stunned, you still have two more to keep swinging.
Odalisque in 3 man fireteam 3 Attacks Dice * 50% Chance to hit (10/20) * 2 damage Dice * 25% chance STR damage (5/20) = .75 STR Odalisque in 2 man fireteam 2 Attacks Dice * 50% Chance to hit (10/20) * 2 damage Dice * 25% chance STR damage (5/20) = 0.5 STR Single D-Charge in deployment mode 3 Damage dice (100% chance of hitting) * 50% chance of STR damage (10/20 after AP) = 1.5 STR Fiddler with 1 Jack bot using all D-charges in 1 CC order (Non-repeatable) 3 Attack in CC * 50% chance of hitting * 3 damage dice * 50% chance of STR damage (10/20 after AP) = 2.25 STR I need to remember that for all the CC antimaterial scenarios. I think we forgot last game.